Quote Originally Posted by Amused View Post
- Remove sprint from PvP
Chasing a sprinting target as melee is annoying and not even remotely fun in any sense of the word. I know about weapon throw but that's purely a band-aid fix that wouldn't even be necessary if sprint wasn't allowed in PvP.
Use Sprint and then Invigorate. You can now chase the caster/healer and still have TP. If you don't have Invigorate and you are a Monk, go get it.

Quote Originally Posted by Amused View Post
- Casting isn't interrupted simply by being attacked
This change would make it so that interrupts and other CC has to be used intelligently and decisively rather than currently where you can mindlessly lock down a caster simply by running a train on them
We've found that our SCH can Adloq and Stoneskin and avoid being interrupted because those absorb the damage before he does. Obviously it's different for different classes, but shields of any sort seem really useful if you're worried about being interrupted


Quote Originally Posted by Amused View Post
- Removal of positional requirements on attacks
Currently playing a class without positional requirements is far beyond frustrating. With how mobile PvP is in its current state coupled with how inconsistent latency is it's a nightmare trying to reliably fulfill positional requirements on attacks.
I don't feel like I lose too much damage on my Monk despite not having positioning. I keep up with the Bards I play with in terms of damage done and they have it relatively easy in terms of who they can hit and when.