Quote Originally Posted by GunnarBerwerf View Post
My suggestion goes that the team change the positioning verify code to the client side, and that its based when the skill is executed and not when it landed, although you will only gain the bonus effect after the skill land.
Hmmm, in my own experience playing DRG i'm 99% sure it is based on when the move is executed and not when the animation is finished.

Also, the only time i've had issues landing Heavy Thrust from the flank and Impulse Drive from behind are when the Main Tank thinks dancing in circles whilst fighting trash somehow reduces the incoming damage they receive. Outside of that hitting the moves from the correct position is mostly a non issue.