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  1. #31
    Player
    lxSch's Avatar
    Join Date
    Feb 2014
    Posts
    247
    Character
    Alex Pokute
    World
    Lich
    Main Class
    Arcanist Lv 50
    I play a support role, same as my friend, and we get duty ready within 5-10 minutes, but usually instant.
    Team size is 4 players:
    tanker - highest damage mitigation player, will keep others from harm;
    healer - will heal tanker and the rest;
    bard - will recover mana for healer and tanker, so they can function longer;
    dps - bursts adds down, does aoe at pulls, eventually kills everything.
    All these roles are important for the sake of team victory, same as cooperation between them. Making healer/tanker more appealing may break the cooperation point of dungeon runs: healer that can tank will make tanker feeling unimportant, tanker that can heal will make healer feeling unimportant; tanker/healer that kills adds will make dps feeling unimportant.
    (0)

  2. #32
    Player
    lxSch's Avatar
    Join Date
    Feb 2014
    Posts
    247
    Character
    Alex Pokute
    World
    Lich
    Main Class
    Arcanist Lv 50
    If someone starts playing alone - he must start as a healer/tanker, and (imo) SE should guide them to this choice. If someone starts with a friend - one of them must pick a healer/tanker. Otherwise they will have really a lot of queue time to reconsider their main class.
    P.S.: i play healer and have no complains about my role, i do not understand why people prefer dps - it is so much more work and responsibility. 1000 char.
    (0)

  3. #33
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Moirear View Post
    That's the typical drivel I'm talking about.

    You'll wipe if too many (vital) DPS die and the healers and tank can't pull through because their dps quite frankly sucks, and everything is a dps check to a certain extent.

    If that's not responsbility, then it's not responsibility for tanks to pick up aggro or healers to heal people: that's only common sense.
    Good job omitting the important part of my post. Key point is beyond the basic expectation. Basic expectation of tanks is to pick up adds and hold them. Beyond that would be holding aggro against all odds (DPS going crazy on pull) and weaving defensive cooldowns perfectly. Basic expectation of healers is to negate incoming unavoidable damage and keep everyone alive. Beyond that would be keeping people alive despite them running into everything. Basic expectation of DPS is to kill things while avoiding red lines and circles (which a lot of DPS seem to fail at doing). Beyond that includes CC, debuffs, or proper mechanics.

    Ex. Turn 1, DPS basic job is to kill Caduceus. Their responsibility is to feed the slimes properly. Pushing buttons and not standing in the poison is common sense, not responsibility.
    (7)
    Last edited by Lyrinn; 02-16-2014 at 09:38 AM.

  4. #34
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by eschaton View Post
    The tank shortage is becoming more serious as it influences all queues. The game could benefit from making people want to tank more. Maybe give them more shiny armor pieces
    Square-Enix can't magically make people not lose their minds when a tank does something wrong, so unfortunately, tanks will always be in short supply.
    (4)

  5. #35
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    Quote Originally Posted by Moirear View Post
    That's the typical drivel I'm talking about.

    You'll wipe if too many (vital) DPS die and the healers and tank can't pull through because their dps quite frankly sucks, and everything is a dps check to a certain extent.

    If that's not responsbility, then it's not responsibility for tanks to pick up aggro or healers to heal people: that's only common sense.
    DPS have a lot less stress that's a fact if there bad at there job it's not a wipe more ppl play as DPS since it's less of a job and a lot less stress that's a fact iv gone in many runs were one DPS lag out and we kep going me as a heal the tank and one DPS all it did was slow us down but ppl who are DPS are the back wheels if they are bad or die it will slow things up but the tank and healer are the front wheels they fall it's game over all facts
    (6)

  6. #36
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    People are complex, while its true many people don't want to deal with the bullshit that comes with Tanking and healing, there are things that can be done which might help. First and foremost giving very little diversity to tanking and healing does not really help. If you want to DPS you have ranged, melee, pets, magic. While Healing has some diversity with pets it has nowhere near the range of themes and looks DPS has. Tanks have it even worse.

    Add more tanking and Healing jobs give more looks for armor, it may not make it so healing and tanking outstrip DPS(since that never will happen) but adding more options will at least make people who are bored with what we have but might be interested in the role opt in, and that's really the only thing that can be done outside maybe active bribery for tank/and or mindcontrol
    (0)

  7. #37
    Player
    Citizen_Thom's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Talking Crow
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Healers have it a little better than dps....buuuuut.... there is a big gap between healers and tanks. Definitely not enough tanks in the game. I have my PLD to 37, my SCH to 50.
    (0)

  8. #38
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    DPS classes are popular for a wide variety of reasons, but primarily because:

    of players who (mistakenly) believe there are no or less responsibilities associated with the DPS role.
    they are generally very rewarding to master.

    can't say I feel the same about tanking.
    (0)

  9. #39
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Delorean View Post
    DPS classes are popular for a wide variety of reasons, but primarily because:

    of players who (mistakenly) believe there are no or less responsibilities associated with the DPS role.
    they are generally very rewarding to master.

    can't say I feel the same about tanking.
    Instant queue times is pretty damn rewarding.

    (4)

  10. #40
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    Quote Originally Posted by Delorean View Post
    DPS classes are popular for a wide variety of reasons, but primarily because:

    of players who (mistakenly) believe there are no or less responsibilities associated with the DPS role.
    they are generally very rewarding to master.

    can't say I feel the same about tanking.
    That's why to of my main are DPS as it's just more fun to play as them Butttt i still love to heal
    (1)

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