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  1. #11
    Player
    Thebob89's Avatar
    Join Date
    Jan 2014
    Posts
    32
    Character
    Vulcan Damio
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Velev View Post
    Of course they can control the market with various methods if they really wanted to.

    You seem to be forgetting the one simple golden rule in life.

    The one with the gold MAKES the rules.

    Simple.
    Weather or not they have the ability isn't the question, the question is is appeasing a minute player base while enraging the larger worth the net loss. It's a question of weather or not the actions would cause the larger player base to pull their subs. Honestly, if it were me I would gladly loose the business of 100 if it kept the business of a thousand.

    The popular choice may not always be the right one, but without the masses the tower will fall.
    (0)

  2. #12
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    So we get to a point where SE has or has not to risk something.

    My observation, and so my oppinion, is, they do not risk because they are frightend. That, with history in mind, is not plain wrong but I believe they made decissions while they built 2.0 and can't move away from those.

    That old giant SE has been surprised at launch and reacted because of that surprise pretty slowly. (adding server capacities)
    I believe they do it again with economy/crafting.

    While they try to turn in the right direction their numbers diverge even more and so is turning even more harder...
    (0)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  3. #13
    Player
    Unmotivated's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Ivanna Vitali
    World
    Balmung
    Main Class
    Astrologian Lv 70
    How exactly could the player effect the economy in any way?

    It's SE that made Philos drop like candy, making it extremely easy to gear up in iLvl70.
    It's the gilsink houses that SE designed that have left people resistant to the idea of parting with their money to save time.
    It's linear progression of item level that has left acquiring your relic weapon an extremely easy process, and Extreme Primals only slightly harder, meaning anyone with working fingers can get a free top tier weapon.
    It's Crystal Tower handing out iLvl80 and 90 gear that overshadows anything crafter can make, which also impacts every other material and DoL leading up to it.
    And on and on.

    I'm not saying all of those weren't positive changes for the game itself, but don't say that SE can't or won't step in to "fix" the economy, because they've been messing with it since the first patch hit, and if 2.2 only allows crafters to make iLvl90 gear when the new hotness is iLvl110 or whatever, nothing will change.
    (0)

  4. #14
    Player
    Moonwolfthegrey's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Moonwolf Grey
    World
    Cerberus
    Main Class
    Marauder Lv 80
    I think SE need to realize that a major part of the game that I and many others enjoy is the joy of making money in game, working the market, selling items for large amounts of Gil and watching ur fortune grow has a thrill to it. Dungeons and endgame trials etc are not or should not be the main focus of the game. Now they definitely can change the economy if they wanted, I do agree with the previous poster about them being afraid what with what happened in 1.0 , but if they don't start showing signs of expanding this game and Fixing the economy(it does need fixing) then they will start losing players like me and many others I'm sure, dungeons get boring with time, amassing a fortune etc doesn't
    (3)

  5. #15
    Player
    Thebob89's Avatar
    Join Date
    Jan 2014
    Posts
    32
    Character
    Vulcan Damio
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Gil hunters are a minescule portion of the player base. If they increase the difficulty in acquiring top teir equipment then they are more or less sending a big f you to the larger player base. Not saying that added content won't move to lessen the strain on the economy but, and this is my main point, making things more difficult for the casual player base will only frustrate an allready shaky build. The largest portion of players have little to no interest in craft grinding. There is a reason that they have more or less let the economy go. Even still with the over all ease of capping a crafting level is rediculous. Two weeks of heavy grinding and you can cap out any single trade. I managed to rase weaver by 20 some odd levels in two days. Then there's still the mass of people with already mastered trade crafts that will still just flood the matket with those same top teir items, price cutting, and re spark the entire cycle.

    Not only will that run this loop right back to where it started but it will cause the larger player base of casual player to complain about the difficulty of acquiring said items. SE will add more dungeon drops to shut them up and them you will be right back here pitching a fit. It's a vicious cycle that leaves a bad tast in every ones mouth, and honestly it's easyer to ignore a half dozen threads about a crappy economy than ten times that about the game being to difficult for the casual crowd.

    On a side note, the housing system is a joke. Houses have no real substance other than boosting player vanity. It has no cotribution to the substance of the game and is a rediculous ly over priced hang out for the few players that can actualy aquire them. In my opinion they should have spent their time focusing on pvp rather than fancy boxes. At least then the amount of work they put into it would be worth it. Don't get me wrong, it's a nice little distraction, but with the houses being open to the public then all it takes is one group to buy a house for a swarm of squatters to move in and just make their selves at home.
    (0)
    Last edited by Thebob89; 02-27-2014 at 09:54 PM. Reason: Or

  6. #16
    Player
    heheesyo's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Keno Azara
    World
    Faerie
    Main Class
    Pugilist Lv 27
    Don't rmt bots control the economy?
    (0)

  7. #17
    Player
    Thebob89's Avatar
    Join Date
    Jan 2014
    Posts
    32
    Character
    Vulcan Damio
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by heheesyo View Post
    Don't rmt bots control the economy?
    Only if the players do business with them
    (0)

  8. #18
    Player
    heheesyo's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Keno Azara
    World
    Faerie
    Main Class
    Pugilist Lv 27
    If players didn't do business with rmt bots, there would be no rmt bots. That's the sad truth here. True there's only so much se can do, but I think dealing with bots should be the #1 priority to fix the economy. Blaming everything on the community is pointless. Players are going to do whatever they're going to do. Just like the economy of a country. People will never stop undercutting to make a profit. It's simple supply and demand. And when people are cheating to control the supply like bots do, it all comes crumbling down. This is why it's so frustrating to see characters I've had on my blacklist for rmt since launch still running around in the world.

    You can point fingers at the player base all you want. But there is a deeper reason that the economy is broken on every single server other than every single servers community sucks.
    (0)

  9. #19
    Player
    heheesyo's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Keno Azara
    World
    Faerie
    Main Class
    Pugilist Lv 27
    Also about the housing squatters. Fc leaders do have the option to lock the doors to non fc members. And yes, right now housing is vanity only. But se plans to implement changes for that in the near future. Also, I'm in an fc with less than 20 active members and we managed to scrounge up enough for a small with little to no effort. We just waited for prices to go way down. It was less than 200k per fc member.
    (1)

  10. #20
    Player
    Thebob89's Avatar
    Join Date
    Jan 2014
    Posts
    32
    Character
    Vulcan Damio
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    I'm just going to admit defeat, there isent a point In Pushing the issue further. Even if there were something that could be done by the players there is no one willing to pu forth an effort... But it is what it is.
    (0)

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