SE IS in control of the economy! They can adjust drop rates, they create items and they created/designed the market. As long as they adjust the item drop rates by adding a 9-times-drop which former was a single drop, the will shutter the ground they built.
To be clear.
My oppinion is that the econimy is still good, decreasing but good. The only thing missing is demand! Crafters have nearly no demand so do gatherers.
Radical changes: (short term)
- Kill materia system as it is
- insert iLvl 90 gear craftable with other stat mixtures
- lower the HQ rate to around 50-75% with all X-skills available
Changes (long term):
- materia system as it has been in 1.x
- dungeon drops rare/ultra rare
- dungeon chests have optional loot, (good green stuff but not BiS)
Consider rare materials drop in dungeons or from NM's. We have a incapacitation skill system somewhere in the cellar which could be dug out again.


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