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  1. #1
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50

    Emote Range and Animations

    I was wondering if one of the concerns of the dev team was to fix emote glitches, namely that emote animations are not visual when a character is moving. For example while walking or running if I do /wave my character will not wave . I hope this will be fixed.

    Along with that hopefully a wider range of emotes and animations will be added to enhance social entertainment in the game.

    We need to fix the small things as well as the big things here
    (3)

  2. #2
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    People use the word "fix" so wrong. Something needs to be broken to fix it and moving emotes were never a feature thus it cannot be "fixed". But enough nitpicking, I think adding moving emotes would be nice.
    (5)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    It's not something that needs to be "Fixed" it's just something they need to add, there are no walking animations with emotes in them.

    I can see a few emotes being made move friendly such as waves and upper body movements.
    (0)

  4. #4
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    ok...sorry for my misuse of the word...please can we have moving emotes "added" and not "fixed" to the list of things that us players would like to see in the game...
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    When my character does a /yes, I'd like to see her nod in the actual direction I was facing off the side to. Not turn back straight forward, nod ahead in a "durr" state, and then turn back to whom I was facing.

    But that might be "hard" to look into.
    (1)