While I agree with your post regarding the mechanics of dynamis (bad idea on currency, great idea having every mob have a chance to drop trash/great dungeon mechanic design with time extension), I just have to look at this:

Quote Originally Posted by NefGP View Post
The simple fact that everything you killed had a chance of dropping loot, and you had to hunt for time extensions AND THERE WERE NO STUPID WEEKLY CAPS made it fun.
Wah? I'm pretty sure dynamis locked you out every week. Yes, you could obtain multiple pieces of loot in dynamis in some unlikely events, but you can do that in coil right now as well.