Ok, I'm imagining all of the Melee DPS I pug with that I have to raise several times when healing Caduceus. Bad melee don't exist at all in this game and if any do get hit with swipes, it's the games fault for being too harsh on them.
Why do I get the feeling this guy has yet to do any serious content as a melee?
I gave up on my Dragoon (my starter class) after I got my relic due to people not wanting to bring them to certain fights at the time. He's currently sitting at ilvl 73, I believe.
Either way, I'm guessing your point is that I just don't realize how bad melee DPS have it?
At no point have I made that case. All I'm saying is the notion that somehow RDPS are better at dodging is just a lie people tell themselves. And I do find it remarkable how these conversations omit any agency for tanks. I've eaten hood swings because a tank pivoted for reasons unbeknownst to me. I've had Wicked Wheels hit me because I wasn't left any space to evade. It's not the cut and dry 'melees are bad' narrative that gets perpetuated in this game.
It really is a tango sometimes and mercifully I do most content with the same few tanks. We make corrections and we move on and it rules.
No...more that you're likely one of the bad ones
One reason why I love Titan (HM and EX)...ranged have to actually dodge stuff. And so many fail...
Tanks are never to blame for anything...because its always a blessing that a tank decides to come and help the group, everyone needs to do what they want and if someone dies its their fault, never the tank'sAnd I do find it remarkable how these conversations omit any agency for tanks. I've eaten hood swings because a tank pivoted for reasons unbeknownst to me. I've had Wicked Wheels hit me because I wasn't left any space to evade. It's not the cut and dry 'melees are bad' narrative that gets perpetuated in this game.
/sarcasm
There's a reason I don't like to DRG certain content with unknown tanks, especially PLD. The above mentality is so strong with many tanks its just frustrating to try to get them to actually realize that they have a responsibility to keep melee safe...but no, its too much "work"...
That wouldn't even be a thing if not for so many melee characters being bad. I've had groups were the Dragoon/Monk didn't really get hit at all and I've had groups were the Dragoon/Monk had to be raised a couple times during the fight due to being hit by swipes. Was it the tanks fault? Who knows, but the point is, in my experience, I run into more melee's like the latter than the former. Which is apparently most people's experience as that's how these sorts of stigmas start in the first place.
You can talk down to me all you want, but the fact is, there wouldn't be such a stigma if there wasn't truth to it.
This makes a world of difference. If the tank is constantly turning enemies so that melee have a harder time or turn AoEs/Cleaves into melee...guess what? Its the tank's fault...just because you're not paying attention and can't tell what is going on doesn't mean everything is always the melee's fault
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