Some of you may have seen the poll I recently started regarding hard vs easy. The results of this poll so far have panned out exactly the way I expected. Most players enjoy hard content more than easy content.

However, that's NOT to say that those who enjoy hard content MORE, do not enjoy easy content AT ALL.

Personally, I would like to see all types of content with varying difficulties. I like options, just like everyone else. I just enjoy difficult content more than any other.

Now here's the problem. You may have noticed that this poll was influenced by the contradictory results of the capped vs uncapped poll.

Looking at the recent poll of capped vs uncapped content, I find that quite a few people are contradicting what they were asking for only a few short months ago.
It seems we've finally come to the point where content will be introduced on a regular basis (hopefully.) SE confirmed the release of 2 dungeons, 1 high rank and 1 mid rank. Judging by the results of both polls, I cannot understand why, when the opportunity finally arises to get challenging content, many still refuse it. And when suggestions are made to make the challenge OPTIONAL, may STILL refuse it.

Why are we contradicting ourselves?

A general poll ends up with results of 10/1, more or less, when asking what people enjoy more.

A more specific poll ends up with very consistent results of 2/1 when asking how a specific type of content should be implemented.

Both are mostly in favor of hard content.

What happened? I really can't understand this.

Yea, I'm very happy to see that the R50 dungeon will be difficult. I also don't mind that the mid rank dungeon can be easy, because I understand that many people enjoy easy content too (myself included.) But why do many still refuse the option of capping the content at a specific level?

Why, for example, should a player who really enjoys hard content and has already leveled all their classes past the "target range" be left out of half of the patch? If anything, they should be rewarded for their immense dedication to the game, not cut out of half of it. And no, I'm not being biased. I have only 1 battle class above rank 30, so my argument has nothing to do with me specifically, at all.

Is this the trend we will be seeing in the future? When SE releases content that can easily be made to be enjoyable for EVERYONE, will it still be skewed to only players of a certain rank or play-style? That hardly seems fair.

There's plenty of open world content that can be made to cater to a specific type of player. Being that it's open world and not instanced, it's difficult to make it enjoyable for everyone. But instanced content (the majority of content that we will be getting in this game) can easily be made to keep everyone entertained.

My advice to the players, Mean what you say and say what you mean. SE is relying heavily on players' opinions to help them design content. If SE has the opportunity to make any piece of content enjoyable for more players than just a specific group, it should be encouraged. The game is not being designed for me, you, my friend, your friend or any single person in particular.

The more content we get the better, even if the loot rewards may not be all that great. For many people, completing challenging content is a reward in its own right. There's no reason certain people should be left out of it simply because it was designed too late for them.