I want to propose a little tweak to the Crystal Tower loot RNG drops because after my last run yesterday, i really want it to change

The problem :
I did a run with no dragoon on the team and first 3 boss droped dragoon's gear (Boots, Belt and pants), The last was WHM drop So while everyone in the party wanted to get a piece, no one had a chance until the last boss, this is completly a waste. It gets irritating when you don't see you loot for a long time because only loot from a class that is not even in your party drops.

The Solution :
Make the RNG drops gear that can be needed IN YOU PARTY. So no MNK?, no MNK drops, no DRG?, no DRG drops. That way, you have a chance on each drop that it will be the drop you want. No more wasted drop

The only counter argument I see with it is that the probability of obtaining your loot increase a lot and people will get their weekly loot in an 1 to 3 attempts and no-one will play CT anymore after that. Now, sometimes i (from my experience) need to do up to 5-10 runs to get a piece. But would it be that bad???

I'm throwing the idea, what do u guys think?