Opinion 1:
I don't have much time to play each day. Everything should be as streamlined as possible and require little to no planned or sought cooperation with other players. We want a set-it-and-forget-it button and simplified gear progression.

Opinion 2:
As this is a Massively Multiplayer Online RPG, we should have a shared interest in working together. Crafting and gathering classes should be just as important as battle classes. All gear found in dungeons should be old and moldy given their origin and require repair. Given enough hard work with materia melding, melded gear at some point should be more powerful than dungeon gear. Why are NPCs able to produce from thin air gear that's leagues better than anything I can?

Opinion 3:
You both should just shut up and play.