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Thread: PvP Balancing

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  1. #1
    Player
    Jonny_Tapas's Avatar
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    Jonny Tapas
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    PvP Balancing

    Balancing each job would be an incredible task. One that I'm not sure could be achieved.

    In order to balance and add the desire to play PvP, what needs to change is the objective.

    Kill the other team requires perfect balance of party/jobs. However if the goal was not to kill the team and rather to infiltrate the enemy castle and take down the NPC King while having to meet certain objectives along the way.

    I think we would find PvP a lot more balanced in general without directly attacking job specific abilities.

    Discuss
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  2. #2
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    Moheeheeko's Avatar
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    PvP balancing screws up PvE 100% of the time. Look at WoW for example, every season theres a pve spec that is completely useless due to PvP blalancing.
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  3. #3
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    lololink's Avatar
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    Quote Originally Posted by Moheeheeko View Post
    PvP balancing screws up PvE 100% of the time. Look at WoW for example, every season theres a pve spec that is completely useless due to PvP blalancing.
    PvP balancing in FFXIV is made so it only affects PvP.
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  4. #4
    Player
    Tupsi's Avatar
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    Odsarzol Que
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    Quote Originally Posted by lololink View Post
    PvP balancing in FFXIV is made so it only affects PvP.
    Except there's precedence to show this isn't true. YoshiP SAID that, but later changed his mind.
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  5. #5
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    Quote Originally Posted by Tupsi View Post
    Except there's precedence to show this isn't true. YoshiP SAID that, but later changed his mind.
    Nothing about the arcanist changes effect PVE. Irrelevant changes were made and is likely these changes were made over other obvious solutions such as preventing precasting of Aetherflow before a fight to prevent people from basically entering a fight with 6 stacks.
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  6. #6
    Player
    Zarzak's Avatar
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    Quote Originally Posted by Jonny_Tapas View Post
    Balancing each job would be an incredible task. One that I'm not sure could be achieved.

    In order to balance and add the desire to play PvP, what needs to change is the objective.

    Kill the other team requires perfect balance of party/jobs.

    However if the goal was not to kill the team and rather to infiltrate the enemy castle and take down the NPC King while having to meet certain objectives along the way.

    I think we would find PvP a lot more balanced in general without directly attacking job specific abilities.

    Discuss
    Kill the other team requires perfect balance of party/jobs

    -other team are players
    -you are a player

    What does that make this?
    player vs player


    However if the goal was not to kill the team and rather to infiltrate the enemy castle and take down the NPC King while having to meet certain objectives along the way.

    -NPC King.... not a player
    -Objectives..... not players
    -you are a player
    -NPC = a term for non-players

    What does that make this?
    player vs NPC




    I'm sorry for being an ass but suggesting that the solution to make PVP balanced is to make it not PVP is beyond comprehension. Capture the flag or resource control is about as far as you can go without making it not about pvp. Since theres a 99% chance this is based on WoW lets use a WoW example.

    AV is a huge map with each team controlling half the map along with various objectives.. Goal? Kill the enemy NPC general (or king in your example which is why I think your using this map as an example)

    Early release (I took a break from EQ and played WoW until the 1st expansion) How did these matches go? Each raid team battled it out in a tug of war style battle until one overcame the other.... took hours sometimes.

    What it devolved into? Each team runs past the other (not attacking each other) and turns it into a PVE dps race between the 2 teams to see who can kill the other's general 1st. THIS IS NOT PVP




    The way they are going about it works fine. Give pvp only abilities which allows them to balance things out without changing PvE. I can only assume they will add more and more abilities as time goes on eventually making your standard pvp rotation differ enough from your pve rotation that they can balance one without changing the other.

    I do agree with Moheeheeko's statement though if they aren't careful they will screw PVE trying to make what amounts to a mini game (pvp.. I enjoy it but that is what it is.. this game is PVE with PVP thrown in not the other way around) "more balanced".

    IMO pvp is pretty dang balanced as it sits. The biggest problem now is the difference in gear which will be addressed when they bracket it. I don't walk into a match see X class and say "nope I'm screwed time to give up" Which was often the case in WoW/Rift.. there were simply too many rock, paper, scissors situations. FFXIV doesn't have any really hell if anything in a 1v1 situation heals prolly reign supreme due to being able to outlast the rest assuming all else is equal.
    (1)
    Last edited by Zarzak; 02-14-2014 at 07:03 AM.

  7. #7
    Player
    Alipoprocks's Avatar
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    Quote Originally Posted by Zarzak View Post

    I'm sorry for being an ass but suggesting that the solution to make PVP balanced is to make it not PVP is beyond comprehension. Capture the flag or resource control is about as far as you can go without making it not about pvp.
    I understood his idea to be similar to capture the flag but instead it would be kill the king? I guess that might work. Your team has to protect the king instead of the flag.

    Team vs. team would be more fun in a bigger and maybe more complex arena with random placed items that you could pick up during battle.
    (0)

  8. #8
    Player Divinemight's Avatar
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    Quote Originally Posted by Alipoprocks View Post
    I understood his idea to be similar to capture the flag but instead it would be kill the king? I guess that might work. Your team has to protect the king instead of the flag.
    To summarize what everyone are asking in this topic is pretty much asking S/E to bring back the Ballista.

    Team vs Team PvP, KO other side plaeyrs for gate breach, and Siege/Defend the rook to score. Information about FF11 ballista:

    http://wiki.ffxiclopedia.org/wiki/Ballista

    It also comes with a rank system. Isnt this is what you guys asking for?
    (0)
    Last edited by Divinemight; 02-14-2014 at 07:31 AM.

  9. #9
    Player
    Felis's Avatar
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    Quote Originally Posted by Alipoprocks View Post
    Team vs. team would be more fun in a bigger and maybe more complex arena with random placed items that you could pick up during battle.
    +1 to this

    As example: https://www.youtube.com/watch?v=hB6QoGEEq_c
    (0)
    Last edited by Felis; 02-14-2014 at 08:48 PM.

  10. #10
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    Zarzak's Avatar
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    Quote Originally Posted by Alipoprocks View Post
    I understood his idea to be similar to capture the flag but instead it would be kill the king? I guess that might work. Your team has to protect the king instead of the flag.

    If you continued reading..


    Quote Originally Posted by Zarzak View Post
    Since theres a 99% chance this is based on WoW lets use a WoW example.

    AV is a huge map with each team controlling half the map along with various objectives.. Goal? Kill the enemy NPC general (or king in your example which is why I think your using this map as an example)

    Early release (I took a break from EQ and played WoW until the 1st expansion) How did these matches go? Each raid team battled it out in a tug of war style battle until one overcame the other.... took hours sometimes.

    What it devolved into? Each team runs past the other (not attacking each other) and turns it into a PVE dps race between the 2 teams to see who can kill the other's general 1st. THIS IS NOT PVP
    (0)

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