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Thread: Housing..

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  1. #1
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by TrystWildkey View Post
    If every server can make the same amount of new gil, totally bypassing market boards, then every server should have the same housing prices.
    We have the exact same methods for producing gil but each server has a different max amount of gil it can produce daily directly correlated to the servers population.

    For example a server that has 12,000 players generating their max 25k a day will produce 300,000,000 million gil a day, while a small server of 3,500 players at 25k a day will only be able produce 87,500,000 million gil a day at MAX. At max gil generation, smaller servers will never reach numbers like larger servers. Server size directly correlates to how much a server can pump out at MAX gil generation.

    It would be illogical to put legacy or high population prices on smaller or medium servers, when it would take nearly x3 more work or even more for those servers. When we do the math, regardless of the server sizes, its the same amount of work required for each server even if it appears 80 million Gil cheaper. The max output gil generation of smaller servers and medium servers would never match those of a fully populated server.
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  2. #2
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Xystic View Post
    very good points
    I would agree with you if the pricing had been based solely on population. Unfortunately, it was based on the amount of gil in existence.
    (1)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  3. #3
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by TrystWildkey View Post
    I would agree with you if the pricing had been based solely on population. Unfortunately, it was based on the amount of gil in existence.
    Except, they are all the same price now across all servers.
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  4. #4
    Player
    Lingarn's Avatar
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    Aug 2013
    Posts
    43
    Character
    Baladas Jabarim
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Xystic View Post
    For example a server that has 12,000 players generating their max 25k a day will produce 300,000,000 million gil a day, while a small server of 3,500 players at 25k a day will only be able produce 87,500,000 million gil a day at MAX.

    It would be illogical to put legacy or high population prices on smaller or medium servers, when it would take nearly x3 more work or even more for those servers. When we do the math, regardless of the server sizes, its the same amount of work required for each server even if it appears 80 million Gil cheaper
    The problem with your math is that there is no indication that the total free company size is different per server. X people in a FC x 25K is the same on a high pop server as it is on a low pop one; exact same buying power.

    The problem for SE is that there are more FCs with high member counts on high pop servers, which would allow more houses of a given size to be bought -- SE can't support a house for every free company, so they have to raise prices.
    (0)
    Last edited by Lingarn; 02-15-2014 at 08:01 AM.

  5. #5
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Lingarn View Post
    The problem with your math is that there is no indication that the total free company size is different per server. X people in a FC x 25K is the same on a high pop server as it is on a low pop one; exact same buying power.

    The problem for SE is that there are more FCs with high member counts on high pop servers, which would allow more houses of a given size to be bought -- SE can't support a house for every free company, so they have to raise prices.
    Buying power doesn't correlate with FC size at all though, the larger the FC the less attached a single member feels to it and this is a disincentive to donate for housing. The smaller FCs that are more a collection of tight, skilled statics are the ones more capable to raise money through titan selling (which is really the only decent way to make money now) and more invested into the FC. The only other large source of gil is old crafting profits from the big sellers but those have largely been spent.

    I think if they ever released statistics on wealth concentration per-server it would surprise everyone but the sellers. This is probably the reason why SE priced housing the way they did, but they targeted hardcore groups with a piece of casual content which is mind-numbingly backwards.
    (1)