Quote Originally Posted by Xystic View Post
stuff
That would be a fair comparison in the real world, where earnings are also different based on your country's currency value.

However, other than shuffling existing funds around on the market boards, each server has the exact same conditions for introducing new gil. This is why the pricing is unfair. It's based on already existing gil, and not based on the potential to bring in new gil.

The pricing scheme would make sense if on my server I could sell an item to an npc for 3000gil, but on your server that same item sold to the same npc for only 300gil.

The higher pricing on legacy servers only allows legacy players to buy houses. Legacy players who carried gil from 1.0, or legacy players who played the markets early on. Most new players are at a distinct disadvantage and were effectively locked out of the content. There may be new players who found out early on how to quickly level crafting and were able to play the markets, or who banded together in a FC and sold merc runs. But that's a minority.

SE is punishing the whole class because of that one kid who caused trouble. ^^