It's an interesting point, the way they design content seems so backwards. Content normally deemed hardcore is accessible to most players, and bis gear is guaranteed over time. But the content normally deemed casual like housing is priced in a fashion that only the 24/7 crafters back at launch or the titan sellers could afford them.

The end result is that there are terrible players running around with bis gear and dying on encounters they are overgeared for, and housing is reduced to trophy rooms for the most accomplished FCs. Look at that maid cafe event that was done in a medium house, isn't that sort of RP content what housing is meant for?