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  1. #1
    Player
    gothikka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Darknecros Etna
    World
    Hyperion
    Main Class
    Lancer Lv 70

    Suggestion: Regarding The Binding Coil of Bahamut: Turn 3

    I have a few suggestions to make some changes to BCoB: Turn 3.

    Seeing as how BCoB is getting put on the Duty Finder come 2.2, if it remains as is, and each of the individual turns lets you queue up seperately, I see Turn 3 as the 1st content in this game that will be 100% unused by the population, due to absolutely no incentive to even do this turn once 2.2 is released.

    Possible ways they can change this is:

    1. Add gil drops to the mobs, and possibly a chance at dropping rare crafting materials and even Tomestone of Philosophy mats. And definitely something useful other than just a potion from that treasure coffer in there, such as philo mats, extra gil, or even some tomestones (mainly myths) Also in doing this, make it to where all of the monsters in each respective section has to be killed to activate the jump pad. Also put in an achievement for killing every enemy and getting the coffer, and maybe some other incentives to do Turn 3.

    OR

    2. Join turns 3 and 4 together in the same duty. This could be accomplished by putting up a barrier at the end of Turn 3 and a zone line (much like the one used in CT and Pharos Sirius) Getting to the bottom and activating the switch would take down the barrier and allow the party to cross the zone line to enter Turn 4.

    Share your thoughts on this suggestion. I just don't like seeing any content, especially content with such awesome music that plays in Turn 3 as well as the trash in Turn 1, go completely to waste.
    (3)
    Last edited by gothikka; 02-17-2014 at 11:21 PM.