Good god, NA servers must be horrible to play on.
Good god, NA servers must be horrible to play on.



What? PS isn't any more difficult than the current HM dungeons.Because 4 people who've never played together and don't have a decent means of communication are bound to be able to 'play as a team' right from the start.
Yeah, right.
PS is NOT the kind of content (at it's current tuning) that a random PUG-based system like DF should be expected to work.
lol. I play on a NA Server ... but don't understand any of it either ... Worrying about some douches in CT/Wherever is not worth it in my book ... Just chill and move on, they are not worth your time and your letting them have control over you by staying angry at them. xD
Yeah, they do need to do more to discourage people who do this. Withdrawing from a ready queue at least... 3 times in a row (because this can easily happen by accident, the way the window just pops out at you and takes immediate focus) should lock you out from being able to queue again for a while, same as it does when ditching a party without using vote abandon. I honestly consider the whole repeated withdraw thing to be a form of griefing and I'm sure I can't be the only one that thinks so.
It's definitely a step up from Haukke. Haukke is so trivial it gets speedrunned to WP proportions.What? PS isn't any more difficult than the current HM dungeons.
I ain't ever seen people doing Pharos speedruns; have you?
PS along with Copperbell are the only two lv50 DR dungeons I see people bail from before the DUTY COMMENCED even appears.
Either:
(1) Give no notification if a run is in progress at all. Make all runs look like a fresh run, even if its in progress. So if you click "join in progress runs" you wont know if you join an in-progress until you've already accepted. So if it's not, its either complete the run or eat the 30 min debuff.
(2) Make a "join in progress only" button, where it will wait for and only pop when there's an opening for an in-progress run.


that's one thing that is truly from what I have seen truly lacking in this game no flippin patience no one wants to wait granted real life responsibilities and such come first but seriously queuing up for the most part is a waiting game, show some back bone and actually give it a try instead of just fetchin leaving.I was in cutters cry yesterday morning and for some unknown reason the healer left just before the second Boss. One dps just dcd and after a 'massive' five minutes the tank wanted to abandon the party. I said know. Why couldn't he wait 10 mins for a full group.
People complain about how bad people are in 'other MMOs in group finders but in my experience players in this game are just far worse and have no patience.
And meanwhile Titan EX is in the DF.Because 4 people who've never played together and don't have a decent means of communication are bound to be able to 'play as a team' right from the start.
Yeah, right.
PS is NOT the kind of content (at it's current tuning) that a random PUG-based system like DF should be expected to work.

Why not just adopt WoW's LFR style?
They check people who are ready just like 14. Where they deviate is the following:
-If a few people do not hit accept, the queue starts over again in 14
-If a few people do not hit accept, everyone is put in the instance and then you wait for the remaining members to fill in, in WoW
Not a hard system to implement.


@Hitome
I like your sig :-)
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