Richiealvian think of it more like this- Where your focus is.
ARR you focus on movement to avoid AOEs and occasionally consider phases. The focus is immediate and is on movement or anti 1 shot CDs.
There are other games, not just XI, where you focus on controlling the encounter. The focus is ahead (this causes that so then I'll have to do this which has various affects on the party, so should I?). You consider doing things that aren't the most efficient way as the party becomes more durable. For a cross game example keeping stoneskin up or regen ticking on the OT where threat allows. For a playstyle example- I've partied with plenty of T5 clearing WHMs that don't use stoneskin as math says it will use more MP than just curing them as damage is taken. They are great healers. Even still I will keep it up on someone who doesn't dodge well. There are no battles where I have MP issues healing, but I am always limited by how much I can do at any one time by the GCD. When I have spare time, that stoneskin is saving a spare GCD for later instead of letting it tick by while making the party more durable no matter what happens going forward. This is more a force of habit than a game changer in ARR. But hopefully that explains the point.
This, is very true. I think we could have a shift in game play style/skill if we had a larger pool of abilities to draw from. Possibly more people to bring into a battle would do that as well.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
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