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  1. #1
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Warlyx View Post
    FFXI boss attacks were random , u couldnt predict the next move , thats why we had Stun rotations , and kiting in some encounters , aoes on FFXI killed whole alliances (stonega IV >>>>> BOOOM!) , and thats why /nin become a popular sub for melee DD jobs (and even ranged)

    FFXIV u know whats going to happen Next and after that skill boss is doing X and Y Z /loop , boring as hell
    Those may have been "random" but they out of a pool of specific skills though, thus the randomness could narrowed down. FF14 just doesn't have the sheer amount of abilities to compensate for a "random" attack based boss. Certain mechanics in this game would just make fights sheer RNG.

    Also ff11 could afford to make fights in sky/sea a bit less scripted because of alliances having people on the sidelines. Thus eliminating a lot of the threat from someone dying.
    (1)
    Last edited by Mardel; 02-14-2014 at 06:18 PM.