Well, let's be frank. In FF11 the game was all about memorizing as well. Heck any boss is when it comes down to it. DM you had a kill order. Sky gods had attack rotations and 2hrs. Nyzul isle had specific room types. Jailers had specific tactics per jailer. Salvage you had to know who to unlock skills/stats for first and the path of gear to take. Now I liked FF11 for what it was, and I want a variety of fights and bosses to take down in dungeons, and open world as well! So Not trying really hate.
What valid points? What I quoted was strictly opinion from him. Even my response alone is an opinion that so happens to be "valid points" against his "valid points." (Not trying to be a troll just have to point that out because something being valid is based on fact or sound reason.)
I didn't saying a person wouldn't be able to complain. "Can't really complain" is a idiom. So when I said it I was conveying that people complaining about skill based fights when they cannot do current "skill based fights" from lack of the said skill is in a sense ironic. Would be like getting a new computer built to run the highest taxing game out on the market, but you only ever play psx emulated games on it. For T5 comment sure, "more people cleared than he estimated" but just think of the majority that didn't. We are a drop in the bucket compared to the masses so I can see why the content was made easier for them to move on as we clear the new "hard" content. Thus further showing what I said to have some reason behind it, "majority is bad and will be catered to."
Also, at the individual skill comment. Individual skill in current MMO(s) only ever takes you so far anyways. To be able to bring together a team that can learn to work together, is a skill in it's own right. Learning to play with people you group with is just part of an MMO. Just as people who work on the development teams are in small teams of their own!
Now I will say that this game doesn't take much skill and I would like it to be more skill based. However due to the scope of game play design the odds of of seeing significant change without survey(s), data, and petitions is next to none.
This I agree with completely, well said. I wish this post could be a sticky'd.