Quote Originally Posted by Mardel View Post
Hate to burst your bubble but the same arguement can be used for those. Each fight had a "gimmick", "order", or "strat" attached to it. The fights were kited, tank/spank, "burn", or range only. I mean, every RPG pretty much implements kill monster don't die strat lol. FF11 is not the holy grail of skill-based fights as people clouded by nostalgia think it to be.
Doesn't burst my bubble, I just find them more fun then rotation/phases memorization where one person messes up it's most likely a wipe.