Hate to burst your bubble but the same arguement can be used for those. Each fight had a "gimmick", "order", or "strat" attached to it. The fights were kited, tank/spank, "burn", or range only. I mean, every RPG pretty much implements kill monster don't die strat lol. FF11 is not the holy grail of skill-based fights as people clouded by nostalgia think it to be.
Also what you have pointed out in your list was more like... a variety of enemies. The game will have more enemies sure, but due to the mentality and way the game is design it will never have moments where people only bring blunt damage or piercing due to it being the "best." SE doesn't want people excluded from fights and when a game is designed that way, the sacrifice is that the fight will be based more on dodge mechanics, timing, and knowing when to push/hold dps. This is why the game feels... repetitive, boss fight wise
Aside (not to person I quoted):
This will sound elitest, but if people aren't capable of clearing EX primals/T5 easily each and every week (farm mode) then they can't really complain too much. They are part of the reason why boss mechanics don't get more complicated. I.E. if a larger percentage had T5 clears it might raise alarms at SE that content is beyond too easy. Thus we can't really blame the dev team for the majority of the community just being... bad, thus catering to them.
Last edited by Mardel; 02-14-2014 at 05:23 PM.
Beating a boss over and over and over 1000 times isn't skill. once you beat him, you know how to fight him and therefore the endgame becomes rather tedious. Every PvE encounter will be like this. Come over to PvP, where you fight other players. Being schooled by veteran groups will for sure make you think there are challenging aspects for final fantasy which you had no idea about before probably. Pc's don't change and adapt, players do.
Monster hunter - once you beat a boss, even though unscripted and random, said boss is easy, you know his moves, and how to dodge etc.
Mega man, Zelda, Mario, almost every mmo ever created, etc, all the pve bosses are jokes once you beat them a few times. Come PvP, and force SE to expand greatly on it^^
Last edited by ulti_19; 02-14-2014 at 05:25 PM.
A couple of points here.. Not a personal attack just a couple of things that highly annoy me.
First yes he can complain all he wants. Valid points are valid points.
Second farming T5 is about having a consistent static, not individual skill.
And lastly we already had a far higher % of players beating T5 before 2.1 than Yoshi estimated. There were more than 100 on my server that cleared T5 before 2.1, let alone the entire game. The response was to make everything easier. Yay.
Last edited by Yashnaheen; 02-14-2014 at 05:31 PM.
Well, let's be frank. In FF11 the game was all about memorizing as well. Heck any boss is when it comes down to it. DM you had a kill order. Sky gods had attack rotations and 2hrs. Nyzul isle had specific room types. Jailers had specific tactics per jailer. Salvage you had to know who to unlock skills/stats for first and the path of gear to take. Now I liked FF11 for what it was, and I want a variety of fights and bosses to take down in dungeons, and open world as well! So Not trying really hate.
What valid points? What I quoted was strictly opinion from him. Even my response alone is an opinion that so happens to be "valid points" against his "valid points." (Not trying to be a troll just have to point that out because something being valid is based on fact or sound reason.)
I didn't saying a person wouldn't be able to complain. "Can't really complain" is a idiom. So when I said it I was conveying that people complaining about skill based fights when they cannot do current "skill based fights" from lack of the said skill is in a sense ironic. Would be like getting a new computer built to run the highest taxing game out on the market, but you only ever play psx emulated games on it. For T5 comment sure, "more people cleared than he estimated" but just think of the majority that didn't. We are a drop in the bucket compared to the masses so I can see why the content was made easier for them to move on as we clear the new "hard" content. Thus further showing what I said to have some reason behind it, "majority is bad and will be catered to."
Also, at the individual skill comment. Individual skill in current MMO(s) only ever takes you so far anyways. To be able to bring together a team that can learn to work together, is a skill in it's own right. Learning to play with people you group with is just part of an MMO. Just as people who work on the development teams are in small teams of their own!
Now I will say that this game doesn't take much skill and I would like it to be more skill based. However due to the scope of game play design the odds of of seeing significant change without survey(s), data, and petitions is next to none.
This I agree with completely, well said. I wish this post could be a sticky'd.
Last edited by Mardel; 02-14-2014 at 06:08 PM.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
It does but in FFXI you can go into most fights blind and win while ffxiv you and I know the majority of players have to watch Mr Happy videos to succeed.
edit: If it was a single player game, I wouldn't mind FFXIVs style as much since I don't think they are that difficult. But when you make me rely on 7 others to do their role perfectly, it makes me hate it.
Last edited by Doo; 02-14-2014 at 06:08 PM.
FFXI boss attacks were random , u couldnt predict the next move , thats why we had Stun rotations , and kiting in some encounters , aoes on FFXI killed whole alliances (stonega IV >>>>> BOOOM!) , and thats why /nin become a popular sub for melee DD jobs (and even ranged)
FFXIV u know whats going to happen Next and after that skill boss is doing X and Y Z /loop , boring as hell
Jobs were used for more than just X , summoner kiting/tanking with carby , tank died ?!!! np thf got it 2h (perfect dodge!!!) ,even flee kite ,CC was important in some zones, debuffs werent useless (paralyze , slow , dia , blind ect)
doing bcnms as 2-3 beastmaster any1?
killling Primals solo as SMN ?
plenty of challenging encounters , hell nothing has been as hard as beating RDM maat as first job ! , !"$!$ U OLD MAN! ò_ó
Last edited by Warlyx; 02-14-2014 at 06:10 PM.
Those may have been "random" but they out of a pool of specific skills though, thus the randomness could narrowed down. FF14 just doesn't have the sheer amount of abilities to compensate for a "random" attack based boss. Certain mechanics in this game would just make fights sheer RNG.
Also ff11 could afford to make fights in sky/sea a bit less scripted because of alliances having people on the sidelines. Thus eliminating a lot of the threat from someone dying.
Last edited by Mardel; 02-14-2014 at 06:18 PM.
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