Divine mightFirst of all I agree that most fights in this game feel flat in terms of mechanics. But since FFXI was mentioned (played that since the start of NA release so around 2 years after the japanese release) and I'm really not remembering any fights at that point which did stuff differently. Sure we had no real dodge mechanics like we have here at the moment but for the most part the fights played out the same way if not a bit more limited.
Kings
Sky Gods
COP wyrms
NMS/BCNMS
Dynamis
etc
so many different types of fights rather than the same ol mechanics that FFXIV uses.
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