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  1. #5
    Player
    Lakshmana's Avatar
    Join Date
    Mar 2013
    Posts
    29
    Character
    Lakshmana Cerberus
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I didn't do all the fights in the game, but I believe that if till my relic I didn't encounter the stuff I'm saying it's missing, I won't suddenly see a complete change of the game.

    I was saying:

    - adapting the strategy used to the jobs you have in your party composition - NOT NEEDED IN ARR besides ranged vs melee
    In 99.99% of the case the party has the same balanced composition dictacted by DF. And the main difference between melee is ranged vs dps.
    The fact that in many fights I simply don't need to be aware of the party composition (I play tank) speaks a lot. I know there's a healer there and some guys that deal damage. I don't cooperate with them besides keeping the mob still so they can hit from behind of flanks and the very occasional "Cover, get close to me!" macro (used maybe 2 times in 1 month). My abilities do not concern them. Their abilities do not concern me.

    I did Titan HM and I honestly don't know what jobs where in the party. I tanked 90% standing still, 10% avoiding some bombs, battle finished, ktxbai! I just know we had 2 healeares, 1 tank (me) and 5 dd. What actual jobs they were didn't matter for my play AT ALL in that fight at least. And not for theirs, I'm afraid. The main skill is remembering the pattern or - in case of FC battle - listening to the guy that says "now it's landslide... now it's bombs... now it's stomp" ^^

    If this DOES change at higher level fights, then I'm glad. Hopefully it will change even more in the future.

    - choosing cross class abilities of the party jobs depending on the battle you're facing - NOT NEEDED IN ARR (way too few useful cross class abilities so you just take all)
    I've NEVER saw a discussion or a request about something like "Hey, tank, please make sure you're bringing [cross class ability name] to this fight, as it really helps]. This speaks a lot, IMHO.

    - choosing the equipment you use depending on the battle you're facing - NOT NEEDED IN ARR, as generally higher iLvl means better, no matter the fight
    I do believe I'm totally right here. As long as there's the term of BIS going around it means it's best for all fights. In other words, higher = better, no matter what. There's some talk about elemental resistances, but it seems nobody cares about them.

    - adapting the battle tactics to actions of the boss - NOT NEEDED IN ARR (scripted encounters)
    I guess you could say that stuff like:
    Blue eyes = go away
    Violet eyes = stack on the boss


    count as adaptation to boss actions. But they're very basic. And for primal battles, it's about respecting a script, not adapting to random boss actions.

    - cooperating with others in the sense that actions of Player 1 are influencing the potency of the actions of Player 2 - VERY FEW CASES IN ARR
    Extremely few cases (Convalescence, Mantra etc.). Nothing resembling a real, powerful interaction between two player abilities.

    If I'm wrong, np ^^

    -Lak
    (20)
    Last edited by Lakshmana; 02-14-2014 at 11:59 AM.