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  1. #22
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mardel View Post
    Well, let's be frank. In FF11 the game was all about memorizing as well. Heck any boss is when it comes down to it. DM you had a kill order. Sky gods had attack rotations and 2hrs. Nyzul isle had specific room types. Jailers had specific tactics per jailer. Salvage you had to know who to unlock skills/stats for first and the path of gear to take. Now I liked FF11 for what it was, and I want a variety of fights and bosses to take down in dungeons, and open world as well! So Not trying really hate.
    FFXI boss attacks were random , u couldnt predict the next move , thats why we had Stun rotations , and kiting in some encounters , aoes on FFXI killed whole alliances (stonega IV >>>>> BOOOM!) , and thats why /nin become a popular sub for melee DD jobs (and even ranged)

    FFXIV u know whats going to happen Next and after that skill boss is doing X and Y Z /loop , boring as hell

    Jobs were used for more than just X , summoner kiting/tanking with carby , tank died ?!!! np thf got it 2h (perfect dodge!!!) ,even flee kite ,CC was important in some zones, debuffs werent useless (paralyze , slow , dia , blind ect)

    doing bcnms as 2-3 beastmaster any1?

    killling Primals solo as SMN ?

    plenty of challenging encounters , hell nothing has been as hard as beating RDM maat as first job ! , !"$!$ U OLD MAN! ò_ó
    (1)
    Last edited by Warlyx; 02-14-2014 at 06:10 PM.