So apparently people wanted skill based fights. What qualifies as skill based if not:

Using cooldown on time (applies for both defensive and offensive)
Dodging aoe
Interruption on time
Managing threat list (applies for tank swaps as well)
Situational awareness (clicking on objects.. interacting with stuff.. not doze off..split damage.. stack together/away, stand somewhere)
???

Just wondering, cause people said it's boring and it's that all over again, but they've kinda used all the mechanics..? What is your so amazing idea that means something revolutionary, new, and fresh?