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  1. #1
    Player

    Join Date
    Dec 2011
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    165
    I'm pretty sure the reason crafted gear is only as good as the worst token gear is not to combat RMT. It is so gil doesn't have a reason. This means RMT doesn't have a reason. You have less you feel you need to do as you don't need more gil than dungeons / quests drop. Unfortunately it also follows that Crafting will then have no reason to exist. I find this lazy, others find this the right way to go as they follow that with the idea there is no reason to raid if you can just buy. Crafters have their minigame after all, be happy with that right?

    In any case so much would have to change to make crafting worth while.

    First there would have to be far less max level crafters. Everyone having multiple capped crafting classes make the entire top end of the economy dysfunctional. So we'll need a level cap raise before that could be fixed. Same idea for gathering, there has to be less raw materials coming in.

    There would need to be a big barrier to entry. Tedious and expensive leveling at the top is the normal route. They could do something unique here, but I don't know what and don't really expect that would happen.

    You can get 100% HQ without all your gear melded now, which is a big issue. NQ is already trivial in most games. NQ has no reason to exist in XIV. We would need a big reduction in HQ rate.

    There would need to be (using current available gear as a comparison) a few pieces per job of HQ + Melded gear that would be equivalent to Myth gear. Otherwise even with less supply there would still be no reason to get it, thus no reason to level to cap and make it. This doesn't destroy raiding, it provides an alternative for some slots and acts as part of your gear progression.

    Itemization would need to have a big rework. What drops from where would need reworked. Gear checks would need reworked. Even though SE created massive potential with Crafting and Gathering classes, making them worth while and having a viable economy doesn't fit with the playstyle ARR was designed for. I'm confused as to why DOH/DOL are fully fledged classes without purpose, but here we are.



    TL;DR: So much potential wasted. We won't have it changed. Meh.
    (2)

  2. #2
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Yashnaheen View Post
    I'm pretty sure the reason crafted gear is only as good as the worst token gear is not to combat RMT.
    So much hyperbole.

    Take a look at this....

    1. DL Bracelet of Fending.

    Vit :10
    Parry: 9
    Accuracy: 12

    2. Gryphonskin Wristbands.

    Vit: 10
    Parry: 12
    Accuracy: 12
    Str: 9
    Dex: 9
    Det: 6
    Crit Rate: 9

    So, please tell me again how crafted gear is only as good as the worst token gear?

    Maybe it's not the same for everyone but for me in most instances/raids there's little or no reason to take anything more than crafted gear.
    (1)
    Last edited by Grembo; 02-14-2014 at 07:49 PM.

  3. #3
    Player

    Join Date
    Dec 2011
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    165
    Quote Originally Posted by Grembo View Post
    Maybe it's not the same for everyone but for me in most instances/raids there's little or no reason to take anything more than crafted gear.
    This, actually, exactly fits the definition of Hyperbole. Whereas you decided to take a single sentence literally. It was meant to be and thus is not from both our points of view. In any case I can't help it if you have problems with abstractions and skipped the rest of the post.

    xivdb is available to all for stats, the next token gear up is called Hero's. If there was more to your post I missed the point entirely.
    (0)

  4. #4
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by NefGP View Post
    OK, so I was working under the assumption that the HQ i70 could match Allagan/AF2 with proper melds, but apparently not? (like STR is capped at 12 for tanking gear vs 18 on the i90)


    What the hell? I hope the devs are planning on fixing this next patch because that's bogus. Not only is it far more expensive to fully meld your gear, but it's actually still weaker than i90?! That's not what the original intent was with materia & DoH.
    Not really.

    Darklight was still better in 1.23.

    And melding was a metric ton more expensive, because it blew up the item if the meld failed, so you'd be going through a TON of HQ Vanya Robes just to get that triple or quad meld.

    They wanted this particular style of gear progression where you can use crafted gear temporarily then replace it with gear from tokens, and this is pretty much how it's going to stay.
    (1)

  5. 02-14-2014 06:10 PM
    Reason
    retracted statement

  6. #6
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Krokov View Post
    Crafting gear has never been better then dungeon gear. WoW dungeon was better then what couldnbe crafted. FF11 drops n djngeons gear was for the most better then what could be crafted especially Abyssea gear. Granted what you could craft was near or in some cases about the same as to the quality of dungeon gear but dungeon items have always been better. Think for a sec if you could craft gear the same as dungeons why do the dungeon at all? other then as has been suggested for rare crafting drops and/or to just see the dungeon as it were. I guess it would give players a choice but when you think about it more would just get the gear crafted instead of running the dungeon. Have patience I'm sure they haven't forgotten about crafters even if some of you think that way.
    Nope, they haven't forgotten about crafters, they designed the game so crafter's wouldn't really matter. See signature for details.
    (1)
    Last edited by TrystWildkey; 02-14-2014 at 06:23 PM. Reason: typo

  7. #7
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by TrystWildkey View Post
    Nope, they haven't forgotten about crafters, they designed the game so crafter's wouldn't really matter. See signature for details.
    I have seen your sig. just because crafting isn't at the pinnacle if you will at the moment doesn't mean that it won't at some future time be better than what it is now frankly I like crafting myself so reading stuff like this that crafting is terrible just makes me wonder. To clarify I think crafting is fine and fun and in relation to those who don't like it there are alot of those who do like and enjoy it.
    (1)
    Last edited by Krokov; 02-16-2014 at 06:07 AM.

  8. #8
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    With the prices of philo tome mats being so cheap now, there is no reason why a new 50 job shouldn't start out in a full set of crafted ilvl70 gear. Are people really that poor or just don't want to spend their tomes that they probably already have on themselves? Is it really worth selling tome mats anymore? They go for dirt cheap on my server, if you want to make money, you do something else on Leviathan. :x

    I know darklight would require less effort and you'd just replace the gear anyway. But really, it's going to take weeks to replace all of it. Might as well have something that is just as good as darklight, or better if you actually materia it. At the very least, someone just starting the game should get crafted ilvl70 jewelery instead of darklight so they can put vitality materia in it, so they can increase their health. This is particularly good for healers who have lower health. I rarely see this though. :/

    But definitely, crafters aren't used for much, except maybe to make raid food. It's kind of sad. It's these kinds of things that I mentioned, that aren't taken advantage of that makes me wonder why people level crafting at all.
    (1)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Hmm how about this idea:
    normal materia meld don't increase the ilevel. If you put in a materia with a higher stat than the cap during a normal meld the materia lose stat points. But the moment you put in the first forbidden meld the ilevel increase by 5 level. For the first forbidden meld the previous stat cap still count, but for the second forbidden meld the new stat cap count.

    Quote Originally Posted by Krokov View Post
    Crafting gear has never been better then dungeon gear.
    you never played 1.19 - 1.23 I guess
    Crafting gear with 2 or more materia in it (overmelded with the risk to lose the whole gear if the melding fail) were better than darklight gear (best dungeon gear at 1.21 - 1.23) for some gear slots. Because with crafting gear you can choose the stats while in dungeon gear the stats are fix.

    I used this materia table to see which materia can be melded in which gear slot
    (1)
    Last edited by Felis; 02-14-2014 at 08:14 PM.

  10. #10
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Can somebody explain to me what's the point of materia?!

    Obviously you don't need good gear until WP but by that point you already have af or higher that don't allow melds.

    Soo... am I missing something here? Why did I grind those classes to 50 if I can't benefit from them in any way.
    Please don't bring up gil as it's already falling into my lap from dungeons and honestly gil is useless when it comes to gear as only tomes really matter.
    (0)

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