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  1. #1
    Player

    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    71
    Quote Originally Posted by WiiSam View Post
    As for how the "Jobs" such as Paladin are acquired, I think there should be specific skills and abilities you should equip before it is unlocked and you will start at 50 but the max lvl for these "Advanced Jobs" can be increased to say 75.
    I'm thinking that's how they'll do it. I'm actually just now doing the whole 'make-your-own-paladin' thing by mixing a little GLA with CON ^^
    Which brings me to the question: would they be able to start advanced classes at rank 1 when classes like paladins and red-mages already exist through ability-mixing? I hate to admit it, but I'd kinda miss leveling an advanced job from rank 1 to the cap... It gives you the feeling that the class is more unique when you learn to play it from the beginning; starting at rank 50 would make it seem like your old class--just with a few new abilities :/

    Also, I like your idea of needing a combo of classes at certain ranks to unlock the jobs It seems very appropriate for matching advanced jobs to the dynamics of the current ability system!
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    =^.^=

  2. #2
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Fuzball View Post
    I'm thinking that's how they'll do it. I'm actually just now doing the whole 'make-your-own-paladin' thing by mixing a little GLA with CON ^^
    Which brings me to the question: would they be able to start advanced classes at rank 1 when classes like paladins and red-mages already exist through ability-mixing? I hate to admit it, but I'd kinda miss leveling an advanced job from rank 1 to the cap... It gives you the feeling that the class is more unique when you learn to play it from the beginning; starting at rank 50 would make it seem like your old class--just with a few new abilities :/

    Also, I like your idea of needing a combo of classes at certain ranks to unlock the jobs It seems very appropriate for matching advanced jobs to the dynamics of the current ability system!
    as you said it would be very difficult to start advanced classes at rank 1 when plds and rdms already exist because of ability mixing so I figured the next best thing would be to increase the cap for the advanced classes to give some sort of a feeling of actually developing your ultimate class, because i think we all agree that it would suck to chose pld at R50 and have that pld just stay at R50, very lame.
    (0)