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  1. #31
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Non stop tumults, non stop eruptions, unending mountain busters/wicked wheels/incinerates. Oh the fun!
    (0)

  2. #32
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KiriA500 View Post
    You make it sound like 12/14 of the other main titles in the franchise weren't extremely casual as well.
    ff3 wasnt casual at all so frustrating at times
    (0)

  3. #33
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    A full RNG would not work for reasons people already stated. However, there are certain restrictions SE could put in place to make sure deadly combinations never go together. For example, if wicked wheel happens, it could be put on a separate timer and could *NEVER* happen again for at least x amount of seconds. Then after, that, it is put back in the 'possible random rotation' once more. One way randomness would make the fights more reactive and less scripted would be to have Ifrit use eruptions at whim... not just immediately after he throws searing wind on someone. Plumes could come at random... not just when he lands after Inferno-ing... dashes could start in any area of the map (just like they did in 1.0), but always make him go clockwise so that people can know how to dodge them without an element of surprise. There ARE ways to make the fights more random without making them impossible... but yes, with the current lag, and people needing to *prepare* for everything... fights with more randomness would cause a looooooot of raging, something SE won't want.
    (2)

  4. #34
    Player
    Day_Night's Avatar
    Join Date
    Jan 2012
    Posts
    64
    Character
    High Life
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    People want it, why not give it.

    Primal Unchained: no rotation, no patterns, all random.
    Please please please, Yoshida!!! please!!
    (2)

  5. #35
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Random does not mean it will spam same moves back to back or does three high damaging TP moves back to back. Even those random will have a set of rules the have to follow.

    A skill will have cool down but it will not use it right when the cool down is up, meaning it will have a chance to use it but not absolute.

    Random fights like this should have small "charge" animation or some indications.
    (2)
    Goodbye, Final Fantasy...

  6. #36
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Rather than asking for this... Shouldn't you be asking for what happened to the idea of FC Summonable Primals?

    Can't recall too much about what was said about the idea previously other than I believe they were supposed to be able to captured(?) somehow by an FC which would then have exclusive rights to summon and fight that primal within a time limit... And from the sound of it, it wouldn't be simple 8man like todays Trials...
    (2)

  7. #37
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    I recall Yoshi saying on a live letter that Extremes are the intentional last/hardest iteration a primal will be on. You'd be better off trying to suggest how the new Primal extreme mechanics go about (i.e. Leviathan, Shiva, Ramuh, Fenrir)
    (0)

  8. #38
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Randomness is a good thing, with certain patterns but not rotations, the reason it wouldn't work here is all the 1shot mechanics SE uses to save hours of balancing work.
    Coherent randomness = fun/hard. Rotations = Boring/Easy(after the first win)

    Unchained primals would be fun tho, impossible but fun. lol
    (0)

  9. #39
    Player
    Gurpsmeister's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Mayumi Shiro
    World
    Balmung
    Main Class
    Conjurer Lv 52
    The only reason those three fights even function right now is because they're pattern battles and predictable. If you make them totaly random, the way the netcode in this game works means you're doomed to failure. You'll have -NO- idea until you were killed by it. So good luck with this.
    (0)

  10. #40
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    I don't want harder version. Rather they might bring something new than remake of previous bosses.
    Heck, I didn't even find party for titan extreme yet, because of lack people that re interested in this.
    (0)

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