Non stop tumults, non stop eruptions, unending mountain busters/wicked wheels/incinerates. Oh the fun!
Non stop tumults, non stop eruptions, unending mountain busters/wicked wheels/incinerates. Oh the fun!
A full RNG would not work for reasons people already stated. However, there are certain restrictions SE could put in place to make sure deadly combinations never go together. For example, if wicked wheel happens, it could be put on a separate timer and could *NEVER* happen again for at least x amount of seconds. Then after, that, it is put back in the 'possible random rotation' once more. One way randomness would make the fights more reactive and less scripted would be to have Ifrit use eruptions at whim... not just immediately after he throws searing wind on someone. Plumes could come at random... not just when he lands after Inferno-ing... dashes could start in any area of the map (just like they did in 1.0), but always make him go clockwise so that people can know how to dodge them without an element of surprise. There ARE ways to make the fights more random without making them impossible... but yes, with the current lag, and people needing to *prepare* for everything... fights with more randomness would cause a looooooot of raging, something SE won't want.
Please please please, Yoshida!!! please!!People want it, why not give it.
Primal Unchained: no rotation, no patterns, all random.
Random does not mean it will spam same moves back to back or does three high damaging TP moves back to back. Even those random will have a set of rules the have to follow.
A skill will have cool down but it will not use it right when the cool down is up, meaning it will have a chance to use it but not absolute.
Random fights like this should have small "charge" animation or some indications.
Goodbye, Final Fantasy...
Rather than asking for this... Shouldn't you be asking for what happened to the idea of FC Summonable Primals?
Can't recall too much about what was said about the idea previously other than I believe they were supposed to be able to captured(?) somehow by an FC which would then have exclusive rights to summon and fight that primal within a time limit... And from the sound of it, it wouldn't be simple 8man like todays Trials...
I recall Yoshi saying on a live letter that Extremes are the intentional last/hardest iteration a primal will be on. You'd be better off trying to suggest how the new Primal extreme mechanics go about (i.e. Leviathan, Shiva, Ramuh, Fenrir)
Randomness is a good thing, with certain patterns but not rotations, the reason it wouldn't work here is all the 1shot mechanics SE uses to save hours of balancing work.
Coherent randomness = fun/hard. Rotations = Boring/Easy(after the first win)
Unchained primals would be fun tho, impossible but fun. lol
The only reason those three fights even function right now is because they're pattern battles and predictable. If you make them totaly random, the way the netcode in this game works means you're doomed to failure. You'll have -NO- idea until you were killed by it. So good luck with this.
I don't want harder version. Rather they might bring something new than remake of previous bosses.
Heck, I didn't even find party for titan extreme yet, because of lack people that re interested in this.
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