You mean like Leviathan, Ramuh, and Shiva?....



You mean like Leviathan, Ramuh, and Shiva?....
Why do players think random = harder? They could tone down the cheap mechanics and adjust it to be the same just without having memorize so many phases and rotations.

Yeah I'm in favour of the idea with certain caveats in place, however truth be told I'm am deeply fatigued of seeing primal fights, let alone the same three primals as the only source of content development. Seriously sick of being forced to look up Titan's scrap of a loincloth while tanking. Bring on something new, menacing and divergent from the same old kill primalX only for the beastmen to re-summon at their earliest convenience. I kind of almost wish the imperials plan to permanently rid the world of the primals was a little more 'permanent' and a little less 'megalomaniac "Now they are mine to summon as I please!"' so we could move on from it already.
Three Mountain Busters in a row sounds like great game design!
Titan would be all but impossible to win if his rotation was random, if just because his attacks are so unforgiving to the unprepared. He's predictable because one false move will wipe the group; if he was no longer predictable, your ability to win is no longer in your control, but in the hands of the RNG, which is notoriously cruel.
Garuda Unchained: Spiny wipes the raid at 2 stacks, sisters now spawn their own razor plumes, tornados everywhere except 3 and 6 o'clock, melees die instantly if they get caught in a tornado.
Titan Unchained: Landslide now rotates instead of being set when he casts it. Superbombs every cycle. Gaols 1 healer, 2 dps now. Potato pools bigger.
Ifrit Unchained: Infernal Howl targets off-tank, but is shorter duration. Now breathes at DPS to discourage stacking for Eruption. Now summons Ifrit-egi that drops 1 plume where he's standing every 5 seconds.
Come on SE, let's have more of the same!

They are adding new primals. Which is good. Keeping it just ruda, titan, and ifrit gets rather boring. Maybe they will create a new level of difficulty with the new primals to see. I'm excited to see Shiva in our future. Hopefully the server delay issues for people are sorted out by then.
"Only the victors are allowed to live. This world is merciless like that."-Mikasa Ackerman
"Wouldn't it be good to forget everything even if it's just for tonight? Indulge in pleasure...breathe a sweet poison deep into your lungs."
"Hatred and sorrow are power. They are yours to control. All you have to do is turn them into strength and use that strength to move forward." ~Sebastian Michaelis
I'd just rather we had new Primals instead of a fourth difficulty setting added to the existing ones.


Ever been to turn 5? If you have I'm sure you've seen the "Omg RNG" spam in party chat when the tank randomly dies every now and then to 10-14k DMG instantly....
Because occasionally twintania will death sentence at the same time she pummels and immediately follow with an auto attack with no delays....
RNG is bad.
Sure Randomness in such a way that you don't know which attack is coming next is ok. But if RNG means it's possible for shit to come at the same time with no delays and no possible way whatsoever to avoid it, then F.... That.....
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote






