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  1. #1
    Player
    ApolloGenX's Avatar
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    Galen Amaranthe
    World
    Leviathan
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    Gladiator Lv 90
    WoW had lots of instances as well as overworld content... EQ had tons of overworld and that was before instances... although there were lots of zones for raids/etc.

    This game has two end game raids, and if you count bosses, not just instances really isn't that much content. If you just stick a boss in an instance, then you aren't really comparing content fairly to other games that have had just as much or more content + bosses.

    Again, this is a remake, not brand new... and now almost 6 months out, the development is lagging quite a bit. Most other games have a LOT more leveling content with more released end game content after launch. This game is pretty sparse leveling... and the end game content does not reflect where the development efforts should have been spent for the tradeoff, imo.
    (2)

  2. #2
    Player
    Noata's Avatar
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    Jul 2011
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    Ul'dah
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    Character
    Kazari Uiharu
    World
    Balmung
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    Pugilist Lv 50
    Quote Originally Posted by ApolloGenX View Post
    WoW had lots of instances as well as overworld content... EQ had tons of overworld and that was before instances... although there were lots of zones for raids/etc.

    This game has two end game raids, and if you count bosses, not just instances really isn't that much content. If you just stick a boss in an instance, then you aren't really comparing content fairly to other games that have had just as much or more content + bosses.

    Again, this is a remake, not brand new... and now almost 6 months out, the development is lagging quite a bit. Most other games have a LOT more leveling content with more released end game content after launch. This game is pretty sparse leveling... and the end game content does not reflect where the development efforts should have been spent for the tradeoff, imo.
    Not true, and its a NEW game, it only ported over characters from the old. the zones models and all instances and dungeons were redesigned. this was a NEW game. 6 months out its not in a bad spot at all. I am going to need some examples if your going to keep saying its off track. FF also had dungeons in bulk leveling... i don't get why you were mentioning that in wow or EQ2. not to mention EQ2 had more then double the development time before its release.

    lets talk about the initial release endgame of those games. What was there? EQ2 literally just had the prismatic weapons
    Endgame has Castrum Meridianum, The Praetorium, The Wanderer's Palace, Amdapor Keep, The Binding Coil of Bahamut, Ifrit HM, Titan HM, Garuda HM.
    Later added: Copperbell Mines (Hard), Haukke Manor (Hard), Pharos Sirius, The Good King Moogle Mog, Ifrit EX, Titan EX, Garuda EX, Crystal Tower. all added less then 4 months after release. Whats more at the 6 month mark were looking at additions to binding coil and including new Primal fights as well as a new instance. meaning at the six month mark were looking at. least 19 instanced pieces of content at endgame. Lets not forget this is prior to an expansion and only at half a year release. what other game had (ill only count coil as one despite the addition coming) 18 instances at endgame at 6 months into release.
    (2)
    Last edited by Noata; 02-15-2014 at 04:20 AM.

  3. #3
    Player
    ApolloGenX's Avatar
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    Galen Amaranthe
    World
    Leviathan
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    Gladiator Lv 90
    Quote Originally Posted by Noata View Post
    lets talk about the initial release endgame of those games. What was there? EQ2 literally just had the prismatic weapons
    EQ 2 didn't have tons at release, but much more leveling content. More end game came later, but I was actually referring to EQ 1. Crafting in EQ 2 blows this game away. Not even close, player housing affordable, more diversity in gear, diversity in classes... factions...spell levels...

    In EQ1 we had Nag's Lair with multiple bosses, we had Lady Vox with bosses, plus a huge amount of dungeons. Post 46 we had planes with tons of content (and tears).

    I guess since every single boss and mini boss wasn't instanced- the numbers don't look impressive... but they also didn't have 3 versions of the same recycled fight. That is something that would have been considered ridiculous at the time... and I still feel.

    Many of the instances you referred to are story dungeons, so I consider them leveling instances. That was also in 1999 - not 2013/2014...and a massive world...with crafting that was better than crafting here... tons of classes and races... and more complex systems. Mind you it launched in 99 and Kunark came out April 2000 - with Velious 9 months later. Insane growth.
    (3)
    Last edited by ApolloGenX; 02-15-2014 at 04:36 AM.

  4. #4
    Player
    Noata's Avatar
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    Ul'dah
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    Kazari Uiharu
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    Balmung
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    Pugilist Lv 50
    Quote Originally Posted by ApolloGenX View Post
    EQ 2 didn't have tons at release, but much more leveling content. More end game came later, but I was actually referring to EQ 1. Crafting in EQ 2 blows this game away. Not even close.

    In that we had Nag's Lair with multiple bosses, we had Lady Vox with bosses, plus a huge amount of dungeons. Post 46 we had planes with tons of content (and tears).

    I guess since every single boss and mini boss wasn't instanced- the numbers don't look impressive... but they also didn't have 3 versions of the same recycled fight. That is something that would have been considered ridiculous at the time... and I still feel.

    Many of the instances you referred to are story dungeons, so I consider them leveling instances. That was also in 1999 - not 2013/2014...and a massive world...with crafting that was better than crafting here... tons of classes and races... and more complex systems.
    I played EQ2 I know exactly what there was iI still love that game to death. the zones are huge and so are the dungeons. its a great game. and though you count them as story, they are required to be lvl 50. the current max level. and you needed to do them to get darklight as you farmed tombstones for your gear. so you could eve hope to survive in Coil. I am not bashing EQ2, personally I think it was WAY better then WoW, it was difficult and required graphics so it didnt catch on as much. One of the best games, it had so much depth that they cut away bit by bit to make it easier. still a great game.
    (0)
    “Even the finest sword plunged into salt water will eventually rust.”
    ― Sun Tzu, The Art of War

  5. #5
    Player
    ApolloGenX's Avatar
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    Galen Amaranthe
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    Leviathan
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    Gladiator Lv 90
    Quote Originally Posted by Noata View Post
    I am not bashing EQ2, personally I think it was WAY better then WoW, it was difficult and required graphics so it didnt catch on as much. One of the best games, it had so much depth that they cut away bit by bit to make it easier. still a great game.
    I don't think you are bashing it- most of my post is about EQ 1. It's some of the thought behind when I talk about content. It's a perception difference. I don't perceive the same fight in 3 modes to be more content- some people do. As an old gamer I am coming at content from that perspective of a massive and immersive experience... not a count of instances... or technical zone count. Just admitting my personal bias.
    (6)

  6. #6
    Player
    Imapooonu's Avatar
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    Oct 2013
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    Drain Bead
    World
    Mateus
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    Marauder Lv 50
    Quote Originally Posted by ApolloGenX View Post
    Just admitting my personal bias.
    +1 for that. Good for you. I hope you stick around.
    (1)