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  1. #11
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    The state of the game will be better when the mmo hoppers leave, and so will the forums.

    They say this, and do this to every forum they enter.

    If people are so interested in improving the game, why don't most use the suggestion section instead of general discussion?
    (2)

  2. #12
    Player
    Dazd's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Rethi Pep
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Because SE doesn't listen to your suggestions.
    (15)

  3. #13
    Player
    Slatervonjager's Avatar
    Join Date
    Aug 2013
    Posts
    421
    Character
    Slater Vonjager
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zanfire View Post
    @Slatervonjager its kind of funny cause your sig kind of shows how accepting people are of slow grinds and stuff like rare drops/difficult-deeper gameplay. Monster hunter is one of japan's biggest franchises ever, even in the west it sells quite well, and that game contains stuff most MMOs now treat like its the devil. It can be very grind, Its very much about rare drops, repetitive type content, Doesnt hold your hand, and it has some randomness and depth to it....yet it sells like crack cocaine and you see constant ripoffs of it (which mostly dont work out well).

    It just goes to show that those kind of aspects of games still work for people...lots of them...Yet games like this fight for the opposite short term, easy peasy, hand it to me on a silver platrer style of game.
    In Japan, yes it sells well. I would have said "how lazy non asian players are", but didn't want to start a debate over the asian vs everyone subject.

    However out side of japan, MH does not do that well. in fact, compared to other games, MH is pretty much a no body. A player base of 1 million or less outside of asian countries is not very popular(especially after capcom's big FU to it's older playerbase). I played MH for years, and was very fond of the game, but I cannot begin to tell you how many people refused to play such a great game simply because they don't want to deal with a grind fest. Most games of and RPG nature produced in non asian countries have either dumbed down their grind process, or just eliminated it all together. They just make things easier and easier. Even MH has gotten ridiculously easy as capcom has tried to appeal to the casual gaming crowd with it(as well as nintendo owners).

    The problem is, the days of games being hard and very popular has gone out the window pretty much in favor of easy holding your hand games(in non asian countries, just to clear it up). It's a Miracle that Dark Souls did so well, despite the fact that barely anyone knew what demon's souls was. I'm not saying easy games are a bad thing, we all like to sit back and just play mario or sonic or whatever to relax, I'm saying its a damn shame that most players don't want to work towards anything. Those of us that do work for things, are few in number compared to them.
    (8)

  4. #14
    Player
    Tazo's Avatar
    Join Date
    Oct 2013
    Posts
    199
    Character
    Tazo Yoshi
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Imapooonu View Post
    The state of the game will be better when the mmo hoppers leave, and so will the forums.

    They say this, and do this to every forum they enter.

    If people are so interested in improving the game, why don't most use the suggestion section instead of general discussion?
    The problem here is that SE is catering to those same MMO hoppers while at the same time destroying the relationship with the players that stick around.
    (20)

  5. #15
    Player
    Zenithance's Avatar
    Join Date
    Jan 2014
    Posts
    14
    Character
    Radiant Zenith
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ApolloGenX View Post
    Weekly caps are fairly new in the timeline of MMOs... and not all players have considered them to be a good thing.

    I have completely disliked "dailies" since I heard about them... I don't even like the word.... it sounds like some kind of biological function... yuck.
    "Fairly new"? WoW has had them for 10 years now!
    (5)

  6. #16
    Player
    mikoto_qc's Avatar
    Join Date
    Feb 2012
    Posts
    344
    Character
    Evil Mikoto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    everything in this video is right and the reason why we see our FC going from 100 members to only 30-35. some pepeol have simply take a break til next patch and see what it have to offer, but most of them have simply quit. I realise that even on monday the server have less and less pepeol. And yeahyou will tell me :" wait next patch." but next patch is going to have the same problem. we will get new allagan points to cap each week with new countent lock with the old DL gear, CT gear and also Mytho gear that are going to be useless. So its just the same old crap being repeated. And thats scared me because i dont see any improvement in the game what so ever. Im going to subscrib only for one month and see what does that patch really have in its core, but if its going to be the same story since launch, im done.
    (10)

  7. #17
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    High end gear have no meaning or value in this game. So what if u get it early. Someone who just grinds the tomes will get an equivalent in what? A week or 2 tops? When there is no sense of achievement other than just a mere achievement unlock or Title that you can't even show to people, it gets pretty bland to say the least.

    Why work for anything in the game when you can just run the same easy dungeons over and over again and collect tomes to exchange for the highest tier end game gear. There is no feel of epicness in this game because everyone wears the same damn thing. There has to be a gap between those who work for it and those who don't. It will give something to aim for instead of being something that you cap once a week and do nothing for the remaining days.
    (17)

  8. #18
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    I've started to notice a current theme here in that it's Legacy vs Non-Legacy in terms of game design. The key issue with this is Non-Legacy started from level 1 and played through the game where as Legacy started off @ 50 with limited end game content. This set the tone of the game where as Legacy, from the very beginning of ARR, it was log in, complete caps via AK and CM runs and coil. Non Legacy had to grind to 50, challenge all the primals for weapons, complete relics, work on getting DL gear and then start on AF1+ and coil.

    The economy is an issue and end game content design needs to be worked out better in terms of how they relate to crafting. Vanity is a baby step just like housing but it's a step. I think materia system need to be further explored for end game use. Also on how end game items are upgraded should be reexamined. Seems silly to just purchase AF1+ where as the story had AF1 a hard to get item. The relic quest is fine example in terms that you need a crafter to make the weapon and bind it with materia as a piece of the quest.

    As far as current state of the game? I would still say strong. True people have left with in the first few months but that's normal in every MMO ever made. Yoshi-P has a good head on his shoulders, knows the market, know the genre, and has a game plan of the year. Having said that I do think launch schedule has become backwards and needs to be address ASAP. The original plan was CT > Coil > CT > Coil or i80 > i90 > I95? > i100? I think the devs should focus on launching both CT round 2 and Coil round 3 in 2.3 to get caught up.
    (0)

  9. #19
    Player
    Edenholt's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Lasdor Edenholt
    World
    Cerberus
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Axidrain View Post
    snip
    Because if you make things too hard, requiring skill and organization you're going to alienate a great majority of the player-base, because they're just "playing for fun", different from people that wanna hard content because they need to prove or compensate something in their real life. (disclaimer: I don't think like that, just repeating the usual excuse people give around these forums. imo it's all BS, everybody play for fun, just some use the "I play for fun, get a life!" as a way to excuse their laziness and lack of interest for challanges)

    Really, give up, guys. This is a two-days top worthy in content, unless you can't follow scripted mechanics in fights. We have dailies we finish in around 30min. Alright, we will get more bosses for the "end-game", but they're not adding, they're just nerfing the old and replacing it. We will also get more 15min-long dailies to do, with the new tribes and a new primal that we will put on farm in less than a week.

    I understand the need for lockout, but I can't accept we can pretty much finish everything in there is to be done in a day and have to use our imagination to fill the gap in between resets. I never played WoW, I played lineage2, requiem, tera, secret world and rift, to mention some. In all of them I stayed for years and still play and never in my gaming life I said I was actually bored from the game. Which is sad, I'm a SquareEnix's fanboy.
    (3)
    Last edited by Edenholt; 02-14-2014 at 01:45 PM.

  10. #20
    Player
    Jonny_Tapas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    197
    Character
    Jonny Tapas
    World
    Faerie
    Main Class
    Archer Lv 50
    I'm glad to see a good discussion. Some points I want to touch on:

    1.) I don't care how many millions of boxes you sold. How many still play? I have a FC member list of 100ish people. 50 Haven't logged on for over 60 days and I don't expect to see them again. 40 Log on to Myth Cap, Coil, Primal Weapon and then we don't see them WED - SUN and likely won't re-sub. About 10 people actually log on and play the game day to day... or log on to chat about how there's nothing to do. If the 10% that actually play are unhappy... where will this leave the game in the future?

    2.) If we wanted to play WoW we wouldn't have purchased Final Fantasy. No need to compare the 2. There are things we love about the FF series and we loved about XI online that drove us to this game. We're not asking for a copy of other games we choose not to play.
    (18)

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