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  1. #1
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    I feel that the combat is playing a big role in how tiresome and mundane this game feels to many players.
    I haven't even completed all the dungeons and trials available. I've never capped my myth for the week. Yet, I still no longer feel compelled to log on anymore.
    The main reason I feel this way is because—save for the awkward mechanic here and there—nearly each and every battle plays out the same. Move out of the way of the things that'll hurt you, and repeat your rotation(s). It's not compelling nor immersive. It's repetitive. The game doesn't feel like a Final Fantasy game because of this. Just a generic MMORPG with a Final Fantasy skin. I know that's been said time and again before, but it bears repeating.

    I main Monk. A job that is regarded as one of the most active and fun to play out of the bunch. But I'm still bored. Sure, it was fun for a while moving around the enemy to make sure I could output as much damage as possible. However, the core of the combat system wore on me. Gradually. Until I no longer felt like logging in anymore. Primals, Crystal Tower, Dungeons (I've yet to step foot into the Binding Coil) . . . endlessly following patterns is not how a Final Fantasy game should play out.

    Where are the tactics? Where is the Elemental Wheel? Where is the importance of items? Where's the challenge? The diversity? How is it that, in a Final Fantasy game with a Job System, anyone who plays a particular role feels nearly exactly the same? The only one that is essentially different from any other are Bards, because they're the physical ranged DPS. That unique aspect will disappear as soon as Musketeers are introduced. Why are classes balled up and tossed away once someone reaches level 30? Shouldn't players have the viable option to mix and match skills between classes to create something that matches perfectly with their own play-style?

    I know I'm being highly repetitive at this point since I've made the same arguments in other threads multiple times already, but I really feel that all of this needs to be hammered into the skulls of the folks at SE. I'm sorry.
    (5)

  2. #2
    Player
    DannyNobuser's Avatar
    Join Date
    Oct 2012
    Location
    Colorado
    Posts
    89
    Character
    Danny Nobuseri
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    I agree whole heartedly with the video. I log on Monday to do coil and debate if I should stay on and work toward a luminary or get on minecraft with 4 of my FC members.I Remember in 1.0 where I had to work my ass off to lvl my goldsmith and even after I hit 50 I had to struggle to make the +1 stuff but when I did I made money I would sit there for hours trying to make stuff better and if I wasn't doing that I was in the mines harvesting kidney ore for provisionary or selling on the market and it was a good way to make money and work towards my relic.
    now I can do a relic in a few hours or so with my FC where in 1.0 it was days before you got it if you had the money to buy a melded item. These are examples on how when you make things a little difficult to acquire the economy thrives and moves forward. o and I didn't have a issue with people lowballing items I made for a few reasons: difficulty to make, difficulty to get the materials to make, time to make, and lvl to make.
    (6)

  3. #3
    Player
    Eight's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    392
    Character
    Eight Corova
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 63
    Well hopefully going forward they can make things more balanced and make more need for alot of the systems like crafting and materia useful again. That was the thing about 1.0 you were always crafting or melding and if you failed you lost the items. I know alot of people didn't like this but it kept people playing, spiritbonding for materia, buying and selling and when you got that piece with the triple meld it felt good. Not only that you had to have good gear to get good things and they simply can't keep giving everything away for nothing as it takes literally no effort to earn any hard gear in this game.

    Right now it just doesn't feel like you have to earn anything in this game and sure earning a Twintania win for the first time is a real challenge and gear check but it has less significance considering you have all these locks blocking you from doing any of this. I would like to move forward and get Coil T4 down but like i mentioned before I need a little better gear but as of right now I can't do this because its impossible for me to earn anymore the entire rest of the week its ridiculous.
    (2)
    Last edited by Eight; 02-15-2014 at 04:43 AM.

  4. #4
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I found this quite insightful on at least World of Warcraft's content timeline: http://www.wowwiki.com/Timeline_(World_of_Warcraft)
    (0)

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