Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast
Results 91 to 100 of 110

Hybrid View

  1. #1
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Lumiin View Post
    This game had how many? 6 end game dungeons and 3 trials? (Double check me on the trials) None of the end game dungeons dropped gear so its really no point in running them, only the ones that gave philo/myth which were two I believe?.

    Aion had phew like what over 10 end game dungeons at release? Plus a nice crafting systems, pvp, vanity, and so much more
    I can't even begin to list all the f2p (YES free to play) games that released with loads to do.

    Over all I agree with you that there is a lot to do the problem is there is no reason to do it. They don't have multiple end game sets that's worth using. There's no vanity drops no rare crafting drops. Nothing. Which is why people say there's no content. Then the content you do have you're locked out of it.
    First off, I like the tone of your argument, thank you.

    However,

    *There are 8 ranks currently unavailable through Grand Companies. It stands to reason they will be offered soon.

    *Chocobos will undoubtedly be more useful in the future.

    These are just a couple examples of things we could be preparing for outside of dungeoning.
    (0)
    Last edited by Imapooonu; 02-15-2014 at 04:26 AM.

  2. #2
    Player
    Artemed's Avatar
    Join Date
    Oct 2013
    Posts
    46
    Character
    Artemed Sylvas
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Noata View Post
    None of this is relevant. this game in 5 months has released more content them some games in a year after release. The game is in vanilla state. though many of you may not understand what this means there are some who actually know when wow was unpopular and how it had zero endgame till its first expansion. or they remember when EQII had nothing but a single raid to do at endgame till their first expansion. they may even reflect on some F2P games that always had a slow progression. These cries between content updates that are only a couple months apart are getting boring. this game is going to be 6 months old with 2 major content updates. stop crying. post suggestions to fix in the proper sub forum, quit or play the game. or.... post something handy that is worth reading
    Hmm, I remember endgame in vanilla WoW. Does MC, BWL, AQ 20/40, Naxx, ZG, Onyxia, not to mention the 10 man dungeons that ended up becoming 5 mans as time progressed. Now, I'll admit not all of this was available right in the beginning, but it this was before Burning crusade, so this was before their first expansion, not counting the pvp and whatnot. It also took longer than 2 weeks to get to cap on an average play style.
    (3)

  3. #3
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Artemed View Post
    Hmm, I remember endgame in vanilla WoW. Does MC, BWL, AQ 20/40, Naxx, ZG, Onyxia, not to mention the 10 man dungeons that ended up becoming 5 mans as time progressed. Now, I'll admit not all of this was available right in the beginning, but it this was before Burning crusade, so this was before their first expansion, not counting the pvp and whatnot. It also took longer than 2 weeks to get to cap on an average play style.
    i was talking initial release, but if you wanna count patch 2.2 we still have a comparable spread. and burning crusade was the best days of wow.
    plus... there forums were EXACTLY like these
    (0)
    “Even the finest sword plunged into salt water will eventually rust.”
    ― Sun Tzu, The Art of War

  4. #4
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    This is just a flame thread.

    I see fists flying in all directions. Person [A] throws out a logical argument, Person [B] throws out opinions and insults to counter. Person [B] throws out logical arguments, Person [A] throws out opinions and insults.

    Conclusion. This thread ain't going anywhere worthwhile to continue reading.
    (1)

  5. #5
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    WoW had lots of instances as well as overworld content... EQ had tons of overworld and that was before instances... although there were lots of zones for raids/etc.

    This game has two end game raids, and if you count bosses, not just instances really isn't that much content. If you just stick a boss in an instance, then you aren't really comparing content fairly to other games that have had just as much or more content + bosses.

    Again, this is a remake, not brand new... and now almost 6 months out, the development is lagging quite a bit. Most other games have a LOT more leveling content with more released end game content after launch. This game is pretty sparse leveling... and the end game content does not reflect where the development efforts should have been spent for the tradeoff, imo.
    (2)

  6. #6
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ApolloGenX View Post
    WoW had lots of instances as well as overworld content... EQ had tons of overworld and that was before instances... although there were lots of zones for raids/etc.

    This game has two end game raids, and if you count bosses, not just instances really isn't that much content. If you just stick a boss in an instance, then you aren't really comparing content fairly to other games that have had just as much or more content + bosses.

    Again, this is a remake, not brand new... and now almost 6 months out, the development is lagging quite a bit. Most other games have a LOT more leveling content with more released end game content after launch. This game is pretty sparse leveling... and the end game content does not reflect where the development efforts should have been spent for the tradeoff, imo.
    Not true, and its a NEW game, it only ported over characters from the old. the zones models and all instances and dungeons were redesigned. this was a NEW game. 6 months out its not in a bad spot at all. I am going to need some examples if your going to keep saying its off track. FF also had dungeons in bulk leveling... i don't get why you were mentioning that in wow or EQ2. not to mention EQ2 had more then double the development time before its release.

    lets talk about the initial release endgame of those games. What was there? EQ2 literally just had the prismatic weapons
    Endgame has Castrum Meridianum, The Praetorium, The Wanderer's Palace, Amdapor Keep, The Binding Coil of Bahamut, Ifrit HM, Titan HM, Garuda HM.
    Later added: Copperbell Mines (Hard), Haukke Manor (Hard), Pharos Sirius, The Good King Moogle Mog, Ifrit EX, Titan EX, Garuda EX, Crystal Tower. all added less then 4 months after release. Whats more at the 6 month mark were looking at additions to binding coil and including new Primal fights as well as a new instance. meaning at the six month mark were looking at. least 19 instanced pieces of content at endgame. Lets not forget this is prior to an expansion and only at half a year release. what other game had (ill only count coil as one despite the addition coming) 18 instances at endgame at 6 months into release.
    (2)
    Last edited by Noata; 02-15-2014 at 04:20 AM.

  7. #7
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Noata View Post
    lets talk about the initial release endgame of those games. What was there? EQ2 literally just had the prismatic weapons
    EQ 2 didn't have tons at release, but much more leveling content. More end game came later, but I was actually referring to EQ 1. Crafting in EQ 2 blows this game away. Not even close, player housing affordable, more diversity in gear, diversity in classes... factions...spell levels...

    In EQ1 we had Nag's Lair with multiple bosses, we had Lady Vox with bosses, plus a huge amount of dungeons. Post 46 we had planes with tons of content (and tears).

    I guess since every single boss and mini boss wasn't instanced- the numbers don't look impressive... but they also didn't have 3 versions of the same recycled fight. That is something that would have been considered ridiculous at the time... and I still feel.

    Many of the instances you referred to are story dungeons, so I consider them leveling instances. That was also in 1999 - not 2013/2014...and a massive world...with crafting that was better than crafting here... tons of classes and races... and more complex systems. Mind you it launched in 99 and Kunark came out April 2000 - with Velious 9 months later. Insane growth.
    (3)
    Last edited by ApolloGenX; 02-15-2014 at 04:36 AM.

  8. #8
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ApolloGenX View Post
    EQ 2 didn't have tons at release, but much more leveling content. More end game came later, but I was actually referring to EQ 1. Crafting in EQ 2 blows this game away. Not even close.

    In that we had Nag's Lair with multiple bosses, we had Lady Vox with bosses, plus a huge amount of dungeons. Post 46 we had planes with tons of content (and tears).

    I guess since every single boss and mini boss wasn't instanced- the numbers don't look impressive... but they also didn't have 3 versions of the same recycled fight. That is something that would have been considered ridiculous at the time... and I still feel.

    Many of the instances you referred to are story dungeons, so I consider them leveling instances. That was also in 1999 - not 2013/2014...and a massive world...with crafting that was better than crafting here... tons of classes and races... and more complex systems.
    I played EQ2 I know exactly what there was iI still love that game to death. the zones are huge and so are the dungeons. its a great game. and though you count them as story, they are required to be lvl 50. the current max level. and you needed to do them to get darklight as you farmed tombstones for your gear. so you could eve hope to survive in Coil. I am not bashing EQ2, personally I think it was WAY better then WoW, it was difficult and required graphics so it didnt catch on as much. One of the best games, it had so much depth that they cut away bit by bit to make it easier. still a great game.
    (0)
    “Even the finest sword plunged into salt water will eventually rust.”
    ― Sun Tzu, The Art of War

  9. #9
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Noata View Post
    I am not bashing EQ2, personally I think it was WAY better then WoW, it was difficult and required graphics so it didnt catch on as much. One of the best games, it had so much depth that they cut away bit by bit to make it easier. still a great game.
    I don't think you are bashing it- most of my post is about EQ 1. It's some of the thought behind when I talk about content. It's a perception difference. I don't perceive the same fight in 3 modes to be more content- some people do. As an old gamer I am coming at content from that perspective of a massive and immersive experience... not a count of instances... or technical zone count. Just admitting my personal bias.
    (6)

  10. #10
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I dont know why this is called final fantasy.

    I see no hope for this game's content(other than the same repeats and a game play 10 yrs old can beat - infact, i let mey 10 yr old nephew start the same fresh as GLD and went all the way up to level 35 Guildhest, he got a lot of recommendations)/

    This game will not get any more success if Yoshida doesn't change his "WoW like" direction.

    Eventually FF fans and a major XI core members gonna give up, and that would be this game end. SE will never touch another MMO ever again.
    (8)
    Goodbye, Final Fantasy...

Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast