Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13

Hybrid View

  1. #1
    Player
    mpd49's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Amber Grey
    World
    Leviathan
    Main Class
    Conjurer Lv 60

    Determination vs spell speed and resetting stats at level 50 questions

    A few ?s as I'm about to embark on my 1st mmo post-game content
    1. In my newly acquired WHM blue gear I'm seeing determination show up, I don't recall seeing this on lower equip and because I'm a bit slow at times, I've always pushed for spell speed assuming that sped up my cure casts. Should I equip more det. gear over spell speed, does spell speed even do very much? I fell like it does, but it appears in some of my gear choices I have to sacrifice speed for det. vice versa - which is better
    2. I read that I can buy a book that resets points, I think I found it at the flame hq and I can afford it - can I buy this more than once? Will this reset all of my other character as well or just the one I'm using when I activate it? Lastly, I read to pump every stat into mind, but I assumed that was for pre-level 50, now I'm reading I need vitality. Suggestions on where to put points?
    Appreciate any feedback and apologies if this is rookie stuff, I did look but got further confused.
    (0)

  2. #2
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Secondary stats (det, crit, speed) are an issue of some debate. General wisdom in the past has said that det > speed > crit. Personally I see merit in all three and blend accordingly.

    You can use the book multiple times and it will reset the points of the class you are on.

    Putting 30 points into mind is a safe bet. Some WHM prefer to shift some points into vitality as to survive certain mechanics a little more reliably, with the reasoning that a few points over to vitality does not affect their healing output very much, while offering a buffer against certain mechanics like turn 5 fireballs. My own opinion is that the extra health is not needed and the always-useful bonus to healing that mind provides does the greater good.
    (3)

  3. #3
    Player
    mpd49's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Amber Grey
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Thank you for the reply, very much appreciated.
    (0)

  4. #4
    Player
    synesthetic's Avatar
    Join Date
    Dec 2013
    Posts
    402
    Character
    Rihael Eden
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Being secondary stats, and with our gear choices being so limited currently, none of them will make a huge~ difference in your gameplay because per point they do very little. But if we could stack them much higher than what we can do now, I'd value Det over anything else as well, largely because we have quite a few over-time spells (HoTs like Regen and Medica 2; DoTs like Aero and Aero 2) which benefit from Det and Crit, but not so much from Speed.

    Determination gives a consistent increase to any healing or damage you do. Assuming we could stack it higher, it's a safe go-to for any build, but the other two stats may be preferred depending on different players' personal playstyles.

    Spell Speed will reduce your cast and recast times by a linear amount (but not for abilities that can be used off of global-cooldown, like Cleric Stance, Shroud, and Benediction). But for over-time skills, it doesn't reduce the time in between 'ticks'. Increasing my spell speed by 135 reduces my cast time for Cure by 0.1 sec, and recast time by 0.13 sec. So it's not much right now, but if you have to spam casting nonstop and don't need to dodge, it may be noticeable. I believe that right now, MNKs are the only ones who get any appreciable amount of skill speed; Greased Lightning stacks can push them past 1k speed, dropping their cooldown times to under 2 seconds instead of 2.5.

    Crits are fun. They always are. Over-time skills have a chance to crit per tick as well, so there's no downside there. But chance is chance, and if I recall, around 14-15 crit increases your crit rate by 1%. There's probably a point where having more crit rate will do more for you in the long run than having more MND/Det, but I doubt we're anywhere close to that point yet. If I were to trust Valk's calculator, I currently only have around 7-8% crit rate. At best, I think I'd only be able to push it by another 5-8%, including PVP gear which require something like 1.3k victories. And I don't PVP, so that's not happening.


    In the future, I'm sure we'll have a much broader range of equipment to choose from to suit everyone's personal playstyles. But right now, they're small enough where I'd say they're not worth sweating over.

    edit : I should include a couple of notes about SCH as well, in case you or anyone else would be interested.
    1) Your fairy's stats are based off of your own at the time that you summon it. So something like increasing your spell speed will increase your fairy's as well.
    2) Crit rate has more value to SCHs than to WHMs because of Adloquium. Adloquium heals for less than Cure/Physick, but it applies a stoneskin-like magic-damage shield for the same amount healed. Crit'ing Adloquium -doubles- how much the shield would block, on top of already doing more because crit heals are 1.5x bigger. SCHs are great at strategically mitigating damage if they know it's coming, and this tidbit can be wonderful when it happens.
    (3)
    Last edited by synesthetic; 02-12-2014 at 06:20 AM.

  5. #5
    Player
    spaace's Avatar
    Join Date
    Aug 2013
    Posts
    58
    Character
    Spaace Myoshi
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    spell speed also increases animation speed. might affect when instants land, since theres a delay on that.
    (0)

  6. #6
    Player
    synesthetic's Avatar
    Join Date
    Dec 2013
    Posts
    402
    Character
    Rihael Eden
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by spaace View Post
    spell speed also increases animation speed. might affect when instants land, since theres a delay on that.
    I haven't seen anyone else say this. In contrast, I hear about plenty of people, including MNKs, complain about animation-locking, preventing them from using off-GCD instants sooner. So if you can give more detail or examples on why you say this, I know a lot of people who'd like to know as well.
    (1)

  7. #7
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by spaace View Post
    spell speed also increases animation speed. might affect when instants land, since theres a delay on that.
    This is incorrect. Spell Speed affects your cast time, your GCD, and influences your pet's cast time and GCD.

    Nothing to do with animation.
    (2)

  8. #8
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    For WHM, I recommend SS all the way:

    http://forum.square-enix.com/ffxiv/t...2#post_1788139

    BiS SS set is 3 posts above that one.
    (1)

  9. #9
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by dark494 View Post
    snip
    Nettle's post essentially assumes that neither you nor your tank know what you're doing in the fight and therefore have to rely on spell speed to save the day. The reality is that every fight in this game is choreographed in such a way that spell speed means nothing. If your spell went off too late, it's your fault for not pre-casting it. You know exactly when an attack is coming, down to the second for most abilities (some are pushed back by animations).
    (1)

  10. #10
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    I'm actually going to mix SS and DET (and a little crit); ultimately...I don't think there is much difference between max DET and max SS builds, so mixing is fine

    Its really up to personal preference...and how lucky you are with Coil drops...
    (0)

Page 1 of 2 1 2 LastLast