Quote Originally Posted by Mazerat View Post
I think either of those systems would be a huge improvement over the current--every piece of loot has an equal drop chance--system.
Assuming a normal setup of 2 tanks, 2 healers, and 4 dps the 25/25/20/10/10/10 is horrendously skewed towards gearing tanks and healers. The chart below shows the best-case (no competition) and worst-case (rolling against 1 other for tank/heals, against 3 others for dps) for each roll. I don't know if it is possible to get it perfectly even across all classes in the average-case, but the way it is done now is simple and relatively close.

..................Tank/Healer....Caster............Other
Current:......(16.6, 8.8)......(16.6, 4.1)......(16.6, 4.1)
Proposed:....(25, 12.5).......(20, 5)...........(10, 2.5)