Quote Originally Posted by mythicrose View Post
At that point, loot may well be determined by a token/voucher system versus class loot. All melee dps roll against each other for token 1, all ranged dps for token 2, etc. Boring system, but beats having a 1 in 15 chance of seeing an item one class can use, too, and then taking in to account the roll off against others for it.

Edit : Another boring alternative is to further blend the classes and revert rolls to DoW/DoM need/greed by primary attribute. Strength first? Melee dps roll off. Vitality first? Tank roll off.

Everyone in a given role would look the same (dragoon looking like a monk looking like other future melee dps), but may work out if the vanity system is good.
They took out the token system is exchange for this system.

People complained about having tokens in 1.23 and this was the replacement, a 100% drop-rate for items but a randomised drop-possibility and a Need/Greed system.