They took out the token system is exchange for this system.At that point, loot may well be determined by a token/voucher system versus class loot. All melee dps roll against each other for token 1, all ranged dps for token 2, etc. Boring system, but beats having a 1 in 15 chance of seeing an item one class can use, too, and then taking in to account the roll off against others for it.
Edit : Another boring alternative is to further blend the classes and revert rolls to DoW/DoM need/greed by primary attribute. Strength first? Melee dps roll off. Vitality first? Tank roll off.
Everyone in a given role would look the same (dragoon looking like a monk looking like other future melee dps), but may work out if the vanity system is good.
People complained about having tokens in 1.23 and this was the replacement, a 100% drop-rate for items but a randomised drop-possibility and a Need/Greed system.
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