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  1. #11
    Player
    Fiever's Avatar
    Join Date
    Feb 2014
    Posts
    37
    Character
    Melphina Faye
    World
    Hyperion
    Main Class
    Arcanist Lv 25
    I think 2.0 is better... since it's actually playable. I tried 1.0 and it ran like sludge. Could be in the world with little problems but would get 1fps in towns
    (3)

  2. #12
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Yeah, 1.0 looks so good because it was built to be pretty first, everything else a not very close second. As such, only specifically built computers could handle it. Furthermore, it was designed to run almost entirely off the servers, making the game lag at everything. Even in some things that really should have been locally handled like the UI. Yes, the UI. We have a nice blend of compromises in 2.0, I wouldn't want to go back to the mess that was 1.0 for anything.
    (1)

  3. #13
    Player
    darthkyron's Avatar
    Join Date
    May 2012
    Posts
    78
    Character
    Ayame Ensetsu
    World
    Jenova
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Linadae View Post
    1.0 was an amazingly beautiful game but because of the horrible optimization you'd need one of NASA's super computers to see it in it's true glory.
    Oh please that is not true.
    Maybe that day, it needed a high end pc, but the game looked gorgeous.
    ARR maximized doesn't even look close.
    I have v1.2 installed and it looks great, far better than ARR and also you could even get lost in v1.0
    (6)

  4. #14
    Player
    Quiz's Avatar
    Join Date
    Oct 2013
    Posts
    318
    Character
    Quiz Noir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I clicked into this thread expected the OP to be about mithra arse sliders lol
    (3)

  5. #15
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I'll always miss the detail on characters and weighted animations.

    But some people gotta have their FPS's and somehow blame "Lag" on things, claim that a "Super computer" is required. Ran the game on Max rather comfortably with a rather old PC (going on 5-6 years old now?)

    Oh well what can you do? FFXIV still looks great, all it really needs is better textures some of them are laughably bad if you don't "Zoom out please" the entire game. I'd love for weighted animations to make a comeback, but that ships sailed SE isn't willing to invest in allowing us to interupt animations so they just cut them out entirely.
    (6)

  6. #16
    Player
    Icarian's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Tharja Aensland
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    The main thing I hated about 1.0's engine was lightning, it was completely broken, plus there was no shadows at all besides the NPC/Character's ones, trees and terrain itself didn't cast any shadows, which was kind of ugly and glare was ridiculously exagerated, I still remember the first time Cid showed up, he looked like he was incandescent because he had a lamp above him.

    And there's also the fact that the engine itself could only display a low number of characters on the screen at once, you could never see something like Revenant's Toll, popular FATEs or a pack of people near a Market Board in 1.0's engine.
    (1)
    Last edited by Icarian; 02-14-2014 at 10:20 AM.

  7. #17
    Player
    darthkyron's Avatar
    Join Date
    May 2012
    Posts
    78
    Character
    Ayame Ensetsu
    World
    Jenova
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Icarian View Post
    The main thing I hated about 1.0's engine was lightning, it was completely broken, plus there was no shadows at all besides the NPC/Character's ones, trees and terrain itself didn't cast any shadows, which was kind of ugly and glare was ridiculously exagerated, I still remember the first time Cid showed up, he looked like he was incandescent because he had a lamp above him.

    And there's also the fact that the engine itself could only display a low number of characters on the screen at once, you could never see something like Revenant's Toll, popular FATEs or a pack of people near a Market Board in 1.0's engine.
    Well people on ps3 can't see anything like you mentioned before lol, because they are playing with old tech.
    Maybe you were to? because i never had the problem you mentioned before.
    (0)

  8. #18
    Player
    Icarian's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Tharja Aensland
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by darthkyron View Post
    Well people on ps3 can't see anything like you mentioned before lol, because they are playing with old tech.
    Maybe you were to? because i never had the problem you mentioned before.
    It was the engine itself, it had nothing to do with the hardware you had, you could have had the best computer around and that wouldn't have made any difference.

    Same reason why you can't see everyone gathering around in an AH back in XI even if you had a top PC from 10 years after the game released. The 1.0 engine was only capable of drawing a certain number of models at once, and that number was pretty low.
    (1)

  9. #19
    Player
    darthkyron's Avatar
    Join Date
    May 2012
    Posts
    78
    Character
    Ayame Ensetsu
    World
    Jenova
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Icarian View Post
    It was the engine itself, it had nothing to do with the hardware you had, you could have had the best computer around and that wouldn't have made any difference.

    Same reason why you can't see everyone gathering around in an AH back in XI even if you had a top PC from 10 years after the game released. The 1.0 engine was only capable of drawing a certain number of models at once, and that number was pretty low.
    I understand your point, but i wasn't as low as you are implying.
    BTW i'm not arguing im debating ok?
    (0)

  10. #20
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Not to mention comparing screenshots from 1.0 with ARR, environment textures had a ridiculously low colour pallete - the 1.0 Black Shroud for instance everything was five shades of green with maybe a bit of dark grey for good measure. It made patches of flowers stand out more because that was a splash of colour amongst a dull and bland background. ARR at least has variation in it's environments. And the poor lighting made it worse. It was obvious that was the trade off for having wide open seamless worlds and highly detailed character models. ARR clearly has slightly less detailed character models, but better looking environments.

    Like everything in life, you have to make compromises and sacrifices, and personally I think Yoshi-P made the right choice with the design of ARR. But of course, too many people want their cake and to eat it too.
    (3)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

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