Quote Originally Posted by Fiever View Post
scale their game so that people with pretty old hardware can play so they don't NEED to upgrade to the latest and greatest
1.0 wanted the look and feel of a Final Fantasy game that;

"Oh my god this looks absolutley amazing" reaction. Which in some ways they got, but couldn't sustain itself as there were very very large gaps in the game which I don't even need to mention.

Their intention on what they wanted was good on paper, in reality it didn't work.
The lack of development timing/planning and collaboration between teams, a failure to understand their market or any clear target market for that matter and a rushed release all lead to failure.


Had they been more careful and had more time, a game very similar to 1.23 could've been extremely successfully even with its lofty system requirements.


World of Warcraft had no such name to live up to in terms of stunning visuals, unique elements with every game whilst retaining familiarity (bar the previous few RTS games).
The pressure was on and it proved too much for such an inexperienced team to develop a AAA - MMORPG.