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  1. #11
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    Alex Kidd
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    Spriggan
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    Marauder Lv 90
    Quote Originally Posted by Kyj View Post
    I like most of the ideas posted regarding the private companies. We've had similar discussions in my linkshell about this.

    Some of the things we talked about (which have also already been mentioned) are:

    - Private Company HQ (highly customizable area with custom crafted decorations and furniture - NM trophy wall also sounds great...)
    - Highly detailed/functional community chest to drop/pick up items and mats with time stamps (to know when a transaction took place) regulated by both linkshell leader and member settings.
    - Communal crafting area (and I quite like the idea of being able to upgrade it with various support functionalities).
    - Company Cork-board with upcoming tasks/completed company missions/company goals/mob hitlist/ short member and company messages (short messages or communications to other company members)
    - the ability to make non-company members visit your building by invitation (or free access to a main area)

    I also quite like the idea of a garden within the building as previously mentioned, where members (and perhaps especially botanists) can help grow certain plants and mats.
    Yeah I was kind of hoping for the Garden area to be an expanded version of gardening from FFXI, where we could grow raw mats that DoH could harvest maybe. So you could grow trees and plants for Botanists to harvest and in FFXI they even had plants that grew minerals, crystals and ores so maybe even Miners could harvest those, like some kind of rock plants as strange as it sounds.

    Then of course have a fishing pond in the garden for our fellow fishermen/women ^^
    (1)

  2. #12
    Player
    normalforce's Avatar
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    Apr 2011
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    Gridania
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    Enyae Demetra
    World
    Excalibur
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    Conjurer Lv 50
    Quote Originally Posted by Physic View Post
    excellent ideas, this is what the companies should have been, i think your private companies are close to what they had planned, hope this come to fruition, although recent reveals about game direction seem to be toward making a standard mmo with standard everything, soooo
    Yea, it'll be interesting to see exactly what happens after all these battle changes take place. Once they're free from that burden (and hopefully no other core mechanics need to be as radically changed) and can focus on content, I am curious as to the direction they'll go. Even if they take a fraction of the ideas floating around in this thread and some of the other ones, this game will be headed in a much better direction.
    (0)

  3. #13
    Player
    AlexiaKidd's Avatar
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    Alex Kidd
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    Marauder Lv 90
    Quote Originally Posted by normalforce View Post
    Yea, it'll be interesting to see exactly what happens after all these battle changes take place. Once they're free from that burden (and hopefully no other core mechanics need to be as radically changed) and can focus on content, I am curious as to the direction they'll go. Even if they take a fraction of the ideas floating around in this thread and some of the other ones, this game will be headed in a much better direction.
    Yeah it seems the Company system might be coming in 1.18 so I hope they got some good stuff for us to do in it.
    (1)

  4. #14
    Player
    Volsung's Avatar
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    Apr 2011
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    Character
    Adell Raynes
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    Balmung
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    Lancer Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    Some great ideas there Volsung ^^

    I have been thinking about our boats and what they could do with them. As well as the original suggestions in the OP I thought that maybe they could do ship to ship battles while you are travelling to your destination. So kind of like how Pirates could attack in FFXI while you were on the ferry, here you could get attacked and they would try and steal your supplies for the mission ahead.
    I hadn't even thought of a Maritime relation to Companies. Nice thoughts.
    (0)

  5. #15
    Player
    Amsai's Avatar
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    Mar 2011
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    Greedalox Blurflux
    World
    Hyperion
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    Marauder Lv 50
    What do you want?
    ........... A PONY!!
    (0)

  6. #16
    Player
    AlexiaKidd's Avatar
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    Alex Kidd
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    Marauder Lv 90
    Quote Originally Posted by Amsai View Post
    ........... A PONY!!
    Sorry no ponies BUT you might get one of these one day:

    http://www.youtube.com/watch?v=noKvJvQI7L8
    (0)

  7. #17
    Player
    Griss's Avatar
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    Mar 2011
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    The Void
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    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    The pvp possibility for company's is defiantly strong. Some fun ideas.

    Base Raids, Build up your Companys hall. Fill it with Trophy's, Powerful artifacts, and Devious and Deadly traps, Perhaps Drop some coin on Having ferocious monsters shipped in. Then Defend it from the attacks of others, Looking to relive your hall of the burden of its wealth.


    Territory control, Dominate sections of the world map for fun and profit, Use these funds and resources to help upgrade your Company's hall and higher npc defenders of higher player mercs to look after your Company's assets while your group is off being rich and infamous. Want a piece of this pie or want to keep what you have? Better be ready to fight tooth and nail for it.

    Company sponsored Arena fights. Hold a tournament, Offer up a fat purse or rare and legendary prize for the person who managed to prove his or her might by being the last one standing. Build hype, charge a small entry fee and perhaps get a slice of the side bets.


    Now i realize all of this would be Difficult to implement, But The amount of life these would bring to the games world would be incalculable. Yes i realize this is a "Final fantasy" game where were all supposed to be lovey dovey and sit around a giant camp fire toasting marshmallows and singing.

    But in reality that's not how it goes. In the community of any game there are always hero's and villans. The player generated Drama is almost always more entertaining then the scripted story. Watching this Drama unfold as either a active participant or side line observer is always a good time. Call it being a jerk or just enjoying a bit of schadenfreude. And if systems like these could be implemented, most of the juicy bits of the struggles and triumphs of company's could be brodcast to us via the game.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  8. #18
    Player
    normalforce's Avatar
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    Apr 2011
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    Gridania
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    Enyae Demetra
    World
    Excalibur
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    Conjurer Lv 50
    Quote Originally Posted by Griss View Post
    The pvp possibility for company's is defiantly strong. Some fun ideas.

    Base Raids, Build up your Companys hall. Fill it with Trophy's, Powerful artifacts, and Devious and Deadly traps, Perhaps Drop some coin on Having ferocious monsters shipped in. Then Defend it from the attacks of others, Looking to relive your hall of the burden of its wealth.


    Territory control, Dominate sections of the world map for fun and profit, Use these funds and resources to help upgrade your Company's hall and higher npc defenders of higher player mercs to look after your Company's assets while your group is off being rich and infamous. Want a piece of this pie or want to keep what you have? Better be ready to fight tooth and nail for it.

    Company sponsored Arena fights. Hold a tournament, Offer up a fat purse or rare and legendary prize for the person who managed to prove his or her might by being the last one standing. Build hype, charge a small entry fee and perhaps get a slice of the side bets.


    Now i realize all of this would be Difficult to implement, But The amount of life these would bring to the games world would be incalculable. Yes i realize this is a "Final fantasy" game where were all supposed to be lovey dovey and sit around a giant camp fire toasting marshmallows and singing.

    But in reality that's not how it goes. In the community of any game there are always hero's and villans. The player generated Drama is almost always more entertaining then the scripted story. Watching this Drama unfold as either a active participant or side line observer is always a good time. Call it being a jerk or just enjoying a bit of schadenfreude. And if systems like these could be implemented, most of the juicy bits of the struggles and triumphs of company's could be broadcast to us via the game.
    I really like some of these ideas. Sounds like an organized way to have PVP, as opposed to always having to watch your back the second you step out of a city.

    In these LS battles, I'd love to see winning LS getting a chance at earning LS mark points, which eventually can be redeemed for all sorts of useful, LS-related things.
    (0)

  9. #19
    Player
    Dreamer's Avatar
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    Mar 2011
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    Balmung (USA, EST)
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    Mocha Leporina
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    Balmung
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    Conjurer Lv 90
    Quote Originally Posted by AlexiaKidd View Post
    Private/Player Companies


    Within the Public Company system sits the Private Company system. This would function like a Linkshell with objectives really. Private Companies again could grow in rank and stature by the missions and quests they undertake. Private Companies could deal with more local issues to start of with. So for example for Limsa they could deal with the Sahagin and Seal Rock and have story lines that go along with it. The essence of Private Companies is teamwork with team based objectives.

    Limsa is in a fortunate position as it has islands around it that they could use for instanced battlefields for Private Companies. We could have our own boats that we could kit out and upgrade and use them as mobile command centres when docked on an island. They could have Chocobo stables in them to store our trusty mounts ready for deployment when on a mission. DoW/DoM could head out into the island to neutralise the threat and recover the object. DoH could keep the ships defences going by repairing the boat and DoH could head out and gather supplies to keep us going and make sure the DoH have what they need to keep the boat operational.

    As our Company grows we could eventually gain Airships to use that could take us to even further and more remote battlefields.

    Company Housing

    For Private Companies I would also like Company Housing. This would be our HQ I guess, a communal house where we would have access to various features. A few things I would like in this house would be the following:
    • A main communal room which we can decorate and also mount trophies from our NM's kills and completed missions/accomplishments.
    • A Communal Storage area where I can drop off mats and items which I may not find useful but a crafter in our Company might.
    • A Chocobo stables for raising our Chocobo's and looking after them.
    • An Airship landing pad for our Airship.
    • A dock for our boat.
    • Private quarters that we can decorate and also storage for our gear that we wouldn't put in the communal storage.
    • A crafter area that you could kit out with support benches.
    • A garden would also be nice too that we could grow things in.

    Again with Private Companies there are a lot of possibilities, as your Company and reputation grow you could find yourselves hired by other Companies or leaders like Coerthas to take part in even bigger operations to help save Eorzea.

    If SE could pull all of this off I would be very happy and kept very busy for a long time, but I want to hear other peoples idea's as to what they think the Company system should include, so come on lets get some idea's going.
    I would like to see this, but with one feature. I don't want these things to just magically appear after x amount of gil is handed over. I'd like to see all of the above be done in the form of company quests. For example, when setting up the company housing, the guild must complete multiple objectives by multiple members in order to for that goal to be completed.

    With this system, even though one or two people could potentially handle all of the tasks, they could only do one company leve per 36 hours, so you could have them finish it in a month's time, or you could have several people finish it in less than a week. As objectives are met, we receive souvenirs (perhaps something like City of Heroes' souvenir system) that tells the story of how the company housing was formed with credit given to the participating members.

    Basically, I'd like to see a system that makes companies a collective adventuring tool, rather than a glorified linkshell/guild.
    (1)

  10. #20
    Player
    AlexiaKidd's Avatar
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    Alex Kidd
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    Spriggan
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    Marauder Lv 90
    Thinking about DoL and DoH idea's for their roles with Grand/Public Companies I came up with a few idea's for group content.

    Group content would be big projects like building Ships, Airships, Fort's, special Armour and weapons for Leader NPC's. These would take time like maybe a week or so to complete but upon completion would yield big bonuses to the entire Company. I'll try and give an example using everyone's favourite, the Culinarian and the big cake:

    So the Project starts and groups of Culinarians craft together in building this big cake. It could be broken down to different stages and as each stage is completed a visual representation of the cake being that bit more complete is shown. So as the first stage is complete you can see the base of the cake being formed, later on nearing completion it just needs it's decoration and so on, with many stages in between.

    Now for the purpose of the Cake, well I thought that upon completion it could act as a morale booster for the NPC armies and they would receive a 5-10% boost of all their stats making them more effective in combat. As the NPC's head out to battle they would each take a slice of cake and it would slowly deplete over time. This would mean the Culinarians could get busy on their next big Project and hopefully have it completed before the Cake runs out.

    The same thinking could be applied to all DoH and DoL classes working on a Group Project to help the NPC side of the Company. It could be Miners digging an excavation site or Carpenters building Ships and so on.
    (1)

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