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  1. #1
    Player
    eschaton's Avatar
    Join Date
    Feb 2013
    Posts
    332
    Character
    Oxix Lahun
    World
    Balmung
    Main Class
    White Mage Lv 90

    Dual/triple class RNG loot

    So most i90 RNG loot parties need a setup of two tanks, two healers and four DPS classes. Even by default.

    Either with a static group or a pug group, the DPS slots can be locked into a configuration where, if loot drops for the respective classes, their need roll on it is a full 100% win. Evidently, the actual roll isn't even needed.

    Please also take into consideration that the party doesn’t suffer from the above setup, on the contrary, most of the time this is the best configuration for a full party.

    Now, with one or two special exceptions taken, healers and tanks classes cannot do the roll locked setup, without putting a severe disadvantage on the party. Consequently, these classes basically always have to roll against another healer / tank, adding more RNG. Note that with the current need/greed roll system in place, combined with dual/triple class RNG loot, this seems to be the intended way.

    Class depended gear, as bought with Tomestones of Mythology at Revenant’s Toll, instantly fixes such bias on RNG distribution. Well bias, it would let any class be part of the guaranteed roll party setups.
    Look it is not a major issue, sure, but silly none the less. Strange at the very least. Any thoughts?
    (1)

  2. #2
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I actually prefer it this way.

    The concept on paper seems unfair: "My Paladin has to lot against another Warrior whenever Allagan Tank gear drops. But our only Monk gets 100% of the Monk loot because we only have one melee DPS." However, the alternative is even worse. By giving a Warrior and Paladin their own unique Allagan "class dependent gear", so they don't have to lot against each other, you simply make it even harder for your Tanks to gear up. Currently if you get an Allagan Tank Body two weeks in a row both Tanks can put them to good use. However, if you got two Warrior bodies in a row the Paladin is out of luck. Also, getting a specific Paladin or Warrior piece now becomes even harder because there's now more items that can drop from each treasure chest.

    For this reason I am not looking forward to them adding 5-6 new classes either. That's just 5-6 more gear sets well have to fight against when opening up RNG chests.
    (6)
    Last edited by Galactimus; 02-14-2014 at 05:08 AM.

  3. #3
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Galactimus View Post
    For this reason I am not looking forward to them adding 5-6 new classes either. That's just 5-6 more gear sets well have to fight against when opening up RNG chests.
    At that point, loot may well be determined by a token/voucher system versus class loot. All melee dps roll against each other for token 1, all ranged dps for token 2, etc. Boring system, but beats having a 1 in 15 chance of seeing an item one class can use, too, and then taking in to account the roll off against others for it.

    Edit : Another boring alternative is to further blend the classes and revert rolls to DoW/DoM need/greed by primary attribute. Strength first? Melee dps roll off. Vitality first? Tank roll off.

    Everyone in a given role would look the same (dragoon looking like a monk looking like other future melee dps), but may work out if the vanity system is good.
    (0)
    Last edited by mythicrose; 02-14-2014 at 05:24 AM.

  4. #4
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by mythicrose View Post
    At that point, loot may well be determined by a token/voucher system versus class loot. All melee dps roll against each other for token 1, all ranged dps for token 2, etc. Boring system, but beats having a 1 in 15 chance of seeing an item one class can use, too, and then taking in to account the roll off against others for it.

    Edit : Another boring alternative is to further blend the classes and revert rolls to DoW/DoM need/greed by primary attribute. Strength first? Melee dps roll off. Vitality first? Tank roll off.

    Everyone in a given role would look the same (dragoon looking like a monk looking like other future melee dps), but may work out if the vanity system is good.
    They took out the token system is exchange for this system.

    People complained about having tokens in 1.23 and this was the replacement, a 100% drop-rate for items but a randomised drop-possibility and a Need/Greed system.
    (0)

  5. #5
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    i will come out of the "noob" closet and ask:

    What is RNG ?for me this still is "ranged"
    (0)

  6. #6
    Player
    Cspr_Answrth's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    127
    Character
    Caspar Ainsworth
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kimikryo View Post
    i will come out of the "noob" closet and ask:

    What is RNG ?for me this still is "ranged"
    Random Number Generator.
    It's basically a dice-roll that determines an outcome... in this case, how good (or bad) you roll on a need/greed.
    (0)

  7. #7
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Random Number Generator.

    In this case it simply means that all items in the Binding Coil of Bahamut are randomly dropped from a pre-determined list of possible weapons and armor. Thus one person may have their entire Allagan set after three weeks if they get lucky drops. Others may never get their last few pieces. The problem the TC brings up is that Tanks and Healers usually have to lot against each other which makes it even harder for them.
    (1)

  8. #8
    Player
    Draken's Avatar
    Join Date
    Feb 2012
    Posts
    51
    Character
    Draken Titan
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    What is your point? Your stating something that is obvious while not actually questioning or adding anything. There isn't anything to discuss here.
    (0)

  9. #9
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    and who came up with this shitty idea of a new wording? That is the problem with every MMO when it comes to gear farming. Nobody called it RNG. They called it what it was "Weekly grinding for loot until you get your drop for everyone in static"
    (0)

  10. #10
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kimikryo View Post
    and who came up with this shitty idea of a new wording? That is the problem with every MMO when it comes to gear farming. Nobody called it RNG. They called it what it was "Weekly grinding for loot until you get your drop for everyone in static"
    It generally encompasses a lot more than that though. RNG is the supreme being who reigns over all moments of chance. She determines all hits, dodges, critical hits, procs, and item drops, among other things. And RNG is a lot easier to say than your "Wgfluygydfeis" quote.
    (0)

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