OP never said ffxiv was or should go f2p. You really need to read more before you attack with a fake story just to have something to troll.I seriously doubt XIV will go F2P, just look at SE's other title FFXI...it never went f2p, for a short while FFXI and WoW were the ONLY p2p mmos on the market, SE has the capital financing that most companies don't have and don't have the need to have their mmo IPs go f2p.
12.99 and 14.99 is a good price point for this MMO in my opinion for the quality content SE is making for this game.

Oh my...did we get on the wrong side of the bed this morning?
first of all let's lay off the trolling accusations here, the op said
I took that quote as she/he implied that she thought it would maybe go f2p at some point, which i just said i doubt it would, who knows what might happen in the future...she/he could be right and will go f2p!, or not, if i misinterpreted that quote then i apologize.
Last edited by Nici; 02-13-2014 at 01:58 PM.
No one is forcing you to pay 14+$.
I personally only pay the Entry fee (12.99), because really- who needs a total of 40 characters?
:I
$14.99 is the standard in subscription pricing.
I would rather pay the $15 and get everything than pay a reduced sub plus the cost of DLC which itself is likely to exceed $15.



For me it's $9.99, but I can't complain.

1. WOW was not the 1st to use this payment price/setup so why does it have to be following WOW, XI was actually doing this payment setup before WOW release...I mean, I understand that FFXIV doesn't want to hit the F2P road yet, but why 14,99?
Why doesn't this or any other P2P game apply a lower fee? It's there some market rule out there of which I have not been informed who forces them to have exactly that price?
Wouldn't it be more right 9,99? Or even 7,99?
They are forced Worldwide to not compete against each other or what?
It seems it's either nothing or 14,99. I don't get it.
It's been what, 10 years since Vanilla Wow?
The MMOs changed since then.
Why prices didn't?
2. Cost of game, up; cost to develop game, up; cost to pay support, up; cost of everything involved in gaming design/maintenance/hardware/software... up. Cost to play game = same(or less depending on how many char and how many months at a time u bill), why you complaining... if it should have changed in any direction it would be up... stop QQ about a small fee for TONS of hours of play a month.. go do that in any other type of game..


I only pay $8 a month, so :P
Well, a few things.
1) a business can charge what they can get, simple
2) a little more in depth, with the lack of content this game has, I too am beginning to question the $15 subscription fee per month as worth it. Basically being maxxed out on content right now, 2.2 will come out with 3 new bosses in Coil, and Leviathan Primal. So, 4 new boss encounters seems interesting, lets say it lasts 2 months even. The problem is, with 2.3 patch, it will just be Crystal Tower downgrade, so I can probably skip that. So I will have to wait an extra 6 months for new Coil, which leaves a 4 month 'gap' window that I just cant really justify paying a subscription, let alone $15. Also I do not currently see the development I would expect for a game with million users paying monthly fees.
tl;dr content and development seems really lacking for a $15/mo MMO


wait are you serious?Well, a few things.
1) a business can charge what they can get, simple
2) a little more in depth, with the lack of content this game has, I too am beginning to question the $15 subscription fee per month as worth it. Basically being maxxed out on content right now, 2.2 will come out with 3 new bosses in Coil, and Leviathan Primal. So, 4 new boss encounters seems interesting, lets say it lasts 2 months even. The problem is, with 2.3 patch, it will just be Crystal Tower downgrade, so I can probably skip that. So I will have to wait an extra 6 months for new Coil, which leaves a 4 month 'gap' window that I just cant really justify paying a subscription, let alone $15. Also I do not currently see the development I would expect for a game with million users paying monthly fees.
tl;dr content and development seems really lacking for a $15/mo MMO
let's make some recap of the content of the 2.1 and the next to come 2.2 (i don't talk of the 2.15 or 2.16 even if they are already nice small update by themself)
2.1:
- housing (even if the price are high the systeme is there!)
- pvp in arena
- daily tribes (2 faction)
- 1 new dungeon and 2 hard mode dungeon (and they are different of the previous one not just the monster level up)
- Crystal tower (we can argue that it was ready before)
- a lot of balance in the game!
- all the furniture link to the housing added in the crafting, it's pretty huge.
- treasure hunting, it still need work but good one
- story content! (i include hildebrand into it)
- 3 primordial in extreme+ 2 new primordial (ok this one are old fight remake, but remake a fight and balance it can take more than you think!)
- barber for change the look of your character!
2.2 (from what we know)
- 1 new raid, with gear and new boss.
- 1 new tiers of gears at get from a new tomes. (the old one will surely be balanced on how we get them)
- 1 new dungeon and 2 hard dungeon
- 1 new primordial in hard and extreme+mog in extreme mode.
- 2 new tribes for the dailies
- more story content
- more crafting!
- Glamour (vanity system)
- more feature for the fishing, barber and all the stuff they haven't told us yet!
all of this in 7 month... find me any mmorpg in this last 10 years that had as much content right after the release?
- 2 raid
- 6 dungeon
- 4 faction
- 8 new primordial fight
- tons of new system added to the game
please find me something with as much!
if you focus only on endgame and miss the point the game is not only the big raid... then sorry to say this, but maybe a coop game is better for you than a mmorpg. this sort of game have more to offer than simply a bashing of big monster.
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