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  1. #1
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    I agree, which is why I still don't hold much stock in ilevel and just inspect like the old days.
    (0)

  2. #2
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Could have a weighted ilvl calculation based on tome costs, as there's a more or less proportional investment vs return (at least on mainstat), although weapon is a slightly different matter. I came up with a spreadsheet a while back in 2.0 that did this, before ilvl was shown in game... think I may have posted on forums somewhere.

    For getting rid of "accessory cheating" to boost ilvl, could ignore from calculation if that class/job the character is on would be unable to need on that accessory class. (e.g. don't count fending for non-tanks, but do allow maiming accessories for monk, etc) Or count them at half the ilvl.

    That would prevent ilvl cheating to a degree, but it's not really a big deal to check someone and notice that they have wrong gear on for their class, and ilvl really doesn't say much about a player anyway.

    So overall not really bothered, but I don't really do much stuff with random players, so is probably less of a concern for me than some people.
    (0)

  3. #3
    Player
    Nils1986's Avatar
    Join Date
    Sep 2013
    Posts
    376
    Character
    Jaydin Little
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    It's like people in full i90 myth. You can never know before you played with them if they are good or not.

    But i agree with OP, ilvl mechanics are poor right now.
    (0)

  4. #4
    Player
    Fireseen's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Kaellyn Godbreaker
    World
    Exodus
    Main Class
    Marauder Lv 60
    Sum the ilvl of each item... divide by the amount of ilvl you input... = average.

    I will agree with the weighting... Should have more lean with weapons, since that gives the most "ability/strength". you see that DL weapon guy, gonna be a bad day.
    (0)

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