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  1. #1
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60

    Weighting ilevel calculations

    I've just been sitting here wondering...

    Is there any reason every gear slot carries the same weight when calculating ilevel? It's just add up your gear ilevels and divide by 12 (Unless you have a shield or are wearing a cloak/tin can). If we want to stop people front loading their ilevel with i90 offclass accessories there needs to be a weight applied to each slot. Weapon would carry the highest weight followed by main armor slots, then belt, then right side accessories. We shouldn't be able to hit ilevel 67 with a 55 GC Weapon and AF gear. There's quite a bit of difference between that i67 character and one in mostly Darklight and a Garuda Wep...
    (4)

  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    average ilevel is average ilevel. Not accurate but we have to deal with it
    (1)

  3. #3
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    You divide by 13, not 12, and items that take up 2 slots get counted twice.

    In general, upgrading from ilvl 70 to 90, you will see the biggest stat increases for visible armor > weapon > belt > accessories > shield
    (1)

  4. #4
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Yeah, I agree that going off average iLv can be deceptive. Someone with a lower iLv can be stronger than someone with the same or even a higher iLv, depending on which pieces are i90 and which are i70, for example.

    Basing standards off base stats (STR, VIT, etc), while not perfect, would probably have been a better measure of power level, which is all anyone cares about iLv for anyway.
    (1)

  5. #5
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    I agree, which is why I still don't hold much stock in ilevel and just inspect like the old days.
    (0)

  6. #6
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by StouterTaru View Post
    You divide by 13, not 12, and items that take up 2 slots get counted twice.

    In general, upgrading from ilvl 70 to 90, you will see the biggest stat increases for visible armor > weapon > belt > accessories > shield
    Should be clarified here that 2H-weapons are counted as taking up 2 slots, which seems to not be obvious considering how many times I've had to explain how the games ilvl calculation works to others.
    Personally I think it's obvious since with 2H weapon (or tool) you can't equip a shield (or off-hand tool).
    (0)

  7. #7
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by StouterTaru View Post
    You divide by 13, not 12, and items that take up 2 slots get counted twice.

    In general, upgrading from ilvl 70 to 90, you will see the biggest stat increases for visible armor > weapon > belt > accessories > shield
    13 only if equipping a shield otherwise it's 1 Wep, 5 Main Armor, 1 Belt, and 5 accessories for 12. For tin can or robes you divide by 11. They do not get counted twice. That's beside the point though. The issue is it's just a flat average when as you said you see a much bigger stat increase from the weapon and main armor slots and therefore there's a glaring difference between an i67 character with GC wep, AF gear and a wall of i90 accessories (which may or may not be for their current class)*-, and an i67 character with a bunch of lvl 49 accessories but an i90 wep and myth armor, or even an i67 with a Garuda wep and mostly Darklight.
    (0)

  8. #8
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Lithera View Post
    13 only if equipping a shield otherwise it's 1 Wep, 5 Main Armor, 1 Belt, and 5 accessories for 12. For tin can or robes you divide by 11. They do not get counted twice. That's beside the point though. The issue is it's just a flat average when as you said you see a much bigger stat increase from the weapon and main armor slots and therefore there's a glaring difference between an i67 character with GC wep, AF gear and a wall of i90 accessories (which may or may not be for their current class)*-, and an i67 character with a bunch of lvl 49 accessories but an i90 wep and myth armor, or even an i67 with a Garuda wep and mostly Darklight.

    The total iLevel is always divided by 13, and the average is floored.
    Can easily be proven by trying to equip various pieces.
    Equip Thyrus Zenith for example, and leave all other slots empty.
    Ilevel shown by game will be 13.
    Now equip Curtana Zenith only (not the corresponding Shield), and the iLevel shown by game will be 6.

    X-slot gear counts X times.


    That the iLevel average is largely meaningless in many situations is a different issue.
    (0)
    Last edited by Nekodar; 02-13-2014 at 10:03 PM.

  9. #9
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Lithera View Post
    13 only if equipping a shield otherwise it's 1 Wep, 5 Main Armor, 1 Belt, and 5 accessories for 12. For tin can or robes you divide by 11. They do not get counted twice.
    Equip a 2-handed weapon (level 13 or higher) and nothing else. Use your method to figure out what it should call your ilvl, then use mine. You are wrong.
    i67 character with GC wep, AF gear and a wall of i90 accessories
    When do you even see this? By the time you have a wall of i90 accessories, darklight gear is incredibly easy to get for alt jobs.
    (0)

  10. #10
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Could have a weighted ilvl calculation based on tome costs, as there's a more or less proportional investment vs return (at least on mainstat), although weapon is a slightly different matter. I came up with a spreadsheet a while back in 2.0 that did this, before ilvl was shown in game... think I may have posted on forums somewhere.

    For getting rid of "accessory cheating" to boost ilvl, could ignore from calculation if that class/job the character is on would be unable to need on that accessory class. (e.g. don't count fending for non-tanks, but do allow maiming accessories for monk, etc) Or count them at half the ilvl.

    That would prevent ilvl cheating to a degree, but it's not really a big deal to check someone and notice that they have wrong gear on for their class, and ilvl really doesn't say much about a player anyway.

    So overall not really bothered, but I don't really do much stuff with random players, so is probably less of a concern for me than some people.
    (0)

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