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  1. #1
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Separate Fighter/Magic and Gather/Crafter main scenario/story

    I don't know what was inside the first dev teams head when they thought they can just combine main storyline with fighter/magic class and Gatherer/Crafting class together...

    Maybe they didn't have time so they just said put it together!...

    I would of separated the main storyline for fighter/magic and gatherer/crafting to keep the game so you can still enjoy FF14 as having Gatherer/Crafter as MAIN class, instead of sub class... The way it's going now it looks like it's gonna go so you have to have fighting class to keep with the new main stories that may come in the future...

    I dunno if it's gonna even work but just maybe... posting our ideas here about main scenario's/story for crafter/gatherer SE devs might take it into consideration (FOR FUTURE) and try to make it so who started FFXIV to play crafter/gatherer as a main class, purpose for this game can enjoy. Also gives a chance in the future where a fighting class finishes their main story, now they can try playing the crafter/gatherer class and go through a whole new set of storyline for Eorzea, and other way around for crafter/gatherer to play fighter class main story after they completed their side of the story.

    If you guys have any ideas/inputs on main storyline for gatherer/crafter if you would like to post it here, or your own thread maybe SE might look at it and get ideas from it. Don't need to put fighting class storyline, SE does a good job with that from FFXI I'm sure they can make FFXIV interesting...

    What do you guys think?

    put FOR FUTURE on that one part since I know SE's main goal right now is remodeling, fixing the server + battle system...

    --------------
    My Example:

    Here's my idea for crafter/gatherer. - Uldah version.

    Story runs alongside with the fighter/mage storyline we have but like in opening scene first thing you have to do instead of fighting the mob in the very beginning.

    1. Talk to the NPC's around to save them escape from the monster going crazy; pick up some materials on the street (gathering tutorial); and fix the gate so the door opens to escape the npc (crafter tutorial); One of the NPC you saved asks you to come to the adventurer guild later.

    2. At adventure guild you learn more about the city and told to go to each guild to get familiar with the area; on one event they tell you you have to help the city workers repair and to obtain items from X spot outside of the map with NPC (tutorial to use map/compass)

    While obtaining the item you obtain mysterious object which leads to other stories in the game which runs along side with fighter/mage story like you built something that helps the fighter/mage story. You know you built it but if you're playing Fighter/mage and never played gatherer/crafter you wouldn't of known you built that stuff in the back.

    Something like that... would of interested me, you're the person that helped he fighter/mage class get through their story, or the other way around, fighter/mage cleared the area for you so you have a safe passage through the dungeon to collect items or explore...
    (2)
    Last edited by Reinheart; 06-25-2011 at 04:49 AM.

  2. #2
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Well the emphasis for the storyline was just what your highest rank is. Based off of that concept, crafting classes are able to go through the storyline as is. I agree that it should be changed. Final Fantasy has always been about the fight!
    (0)

  3. #3
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    The fights are there. They are just.... not at all challenging. Which needs to change.
    (0)

  4. #4
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by BruceyBruceyBangBang View Post
    The fights are there. They are just.... not at all challenging. Which needs to change.
    Not challenging at all... if you don't want to fight you can negotiate with the mobs... WTH!?

    I liked FFXI battles I'm sure SE can do better than what they did so far in FFXIV, although I knew they had to consider about Crafter/Gatherer since they combined it together.

    It's looking like the story going to be more fighting involved and if that kills Crafter/Gatherer class for continuing their story it's stupid... reason why I made this thread.
    (0)

  5. #5
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by BruceyBruceyBangBang View Post
    The fights are there. They are just.... not at all challenging. Which needs to change.
    Lets see how these dungeons are, and from there we will see if they are taking the step in the right direction
    (0)

  6. #6
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Nuru View Post
    Lets see how these dungeons are, and from there we will see if they are taking the step in the right direction
    If you're talking about Raid Dungeons most likely will be challenging as this was made for fighting class only, for gatherer/crafter people the Raid Dungeon's mean crap to them. Feel sorry for those doing gatherer/crafter as main class only.
    (0)
    Last edited by Reinheart; 06-25-2011 at 04:10 AM.

  7. #7
    Player
    Dras6fin's Avatar
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    Mar 2011
    Location
    .......
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    194
    Character
    Drasdras Darkmoon
    World
    Gungnir
    Main Class
    Conjurer Lv 45
    Here's my thoughts on the matter for main content:

    "Escape (Run Away!)" I'm serious, get what you came for (item's, treasure's, whatever) and high tale it out of there!, if you get cornered it's all over . . . give the proper changes "run away" can become a useful function and feature towards game-play. An Example: ( Ul'dah's beginning main scenario story; selecting crafter or gathering the only option is to throw rocks and depend on the NPCs to fight the battle for you.) (However what if "Run Away" become another option; to "Running Away" could also means to "Take Another Route" the scene then changes, the monster chases after character running away.

    Also don't forget even now almost all RPG have seen to it that "Escaping" means ("Try Again Later") otherwise progression is Not Possible. But I thinking bring it to FFXIV, multiple pathways become an option, take a different paths in the stories.[maybe even use it as a "tactical strategic retreat" as well someday]
    (0)
    Last edited by Dras6fin; 06-30-2011 at 03:51 PM.
    "It's The Journey that is important, The Destination is Not that important."