Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 57

Hybrid View

  1. #1
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    I'd prefer a separate AoE toggle rather than having to get another set of AoE spells. However, for the sake of balance, toggling AoE should double the spell's MP cost and maybe double its cast time.

    It'll never happen though.
    (0)

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Ashthra View Post
    I'd prefer a separate AoE toggle rather than having to get another set of AoE spells. However, for the sake of balance, toggling AoE should double the spell's MP cost and maybe double its cast time.

    It'll never happen though.
    that was actually what the entire post was about. would you rather completely remove the system and add double the amount of spells to half your effectiveness or keep the aoe toggle in and tweak using the system in place. i felt it would've been easier to tweak off the system in place with the restrictions we have with what we can equip already.

    Quote Originally Posted by Darkoon View Post
    Where is option 3? AKA -aga spells.
    option 1. remove AOE toggle and replace each spell with multiple versions for an aoe and single target spell. would you like this?

    that is the individualized version of it. all the question was is should it be removed completely or just tweaked off the system in place.
    (0)


    http://crystalknights.guildwork.com/

  3. #3
    Player
    thedevilsjester's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    160
    Character
    Maoilios Tavoularis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kiroh View Post
    I wonder how many people complaining about AoE toggle know that pressing Z automatically switches toggle on and off....
    Its funny, I don't seem to have a Z on my controller.

    That being said, I don't mind the toggle one bit, but I think separate spells, if spaced out (not just given at the same time as the single target ones) like in FFXI, would offer more "upgrade" opportunities (or things to spend guild marks on).
    (0)

  4. #4
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by thedevilsjester View Post
    Its funny, I don't seem to have a Z on my controller.

    That being said, I don't mind the toggle one bit, but I think separate spells, if spaced out (not just given at the same time as the single target ones) like in FFXI, would offer more "upgrade" opportunities (or things to spend guild marks on).
    You can AoE toggle with a controller. In my setup it's button 4, which is △ button in PS controllers.
    (0)

  5. #5
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by thedevilsjester View Post
    Its funny, I don't seem to have a Z on my controller.

    That being said, I don't mind the toggle one bit, but I think separate spells, if spaced out (not just given at the same time as the single target ones) like in FFXI, would offer more "upgrade" opportunities (or things to spend guild marks on).
    it's whatever button you use on your controller to open your macros. z is the default on the keyboard.
    (0)


    http://crystalknights.guildwork.com/

  6. #6
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I'm not even a mage and I think its stupid to take away the toggle. It saves you literally dozens of slots spaces not having to need a "ga" version of the spells. I honestly can't see why people complained about a toggle.
    (3)

  7. #7
    Player
    Loth's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Loth Falken
    World
    Lich
    Main Class
    Conjurer Lv 50
    I'm for option 3, let us set the AOE toggle elsewhere, and the spells cast will be based on whether it is AOE or not.

    I am currently using alt and ctrl quickbars as if they were regular quickbars, and "casting" macros (spells) using those, the game does not display the toggle, so I have a macro to toggle AOE.
    If only this system was implemented for regular quickbars, but with the addition of an on-screen toggle or a key to toggle AOE, I think most would be happy.
    (0)

  8. #8
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Option 1, or at least add buffs as AoE only, it's so annoying when you go to cast something like Protect and forget to put AoE on and only hit yourself with the spell. (wasted effort)

    Although I don't see why people are against having all spells have AoE version, you aren't supposed to put every spell you own on your action bar, in fact a decent mage will specialise in a certain element anyway.

    Reason: More heals to take up my action bar? No thanks. I hate it when I am the only caster in the party it means I have to cure, and can't DD. I could do both, but I'd be out of mana very quickly in a long drawn out fight.
    This is a bad argument IMO, if you are the only mage then perhaps you should consider just healing, sure its boring but if that's what you are there for then you should be specialsing as a healer.

    If you want to DD then you should suggest to get another mage for healing.
    (2)
    Last edited by Jinko; 06-24-2011 at 08:14 PM.

  9. #9
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I missed this one :P. I pick option 2! Or the hidden option 3: Let SE Decide.

    PS: even tho it is a poll and all you have to do is like. Make some kind of reply if you see the thread at the bottom of the page, or it will be missed by other would-be voters thank you.
    (0)
    Last edited by Reika; 06-25-2011 at 01:14 AM.

  10. #10
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    I'm voting Option 2, but I'd like an Option 1.5. Give us Cure and Curaga, Fire and Firaga, and let those who want to set both the single and the AOE, but also let us hit a toggle to turn one into the other on the fly.

    Ie, player Bob might want 1: Cure 2: Curaga 3: Fire 4: Firaga and he'll always remember his action bar is set up like this so please remove the toggle.

    Player Malcolm might want 1: Cure 2: Fire, and when he hits Z it turns it into 1: Curaga 2: Firaga. He wants to stick with just those two buttons and have a modifier (Z) for when the situation requires him to AoE his spells or pull them back in to a single target.

    Bob doesn't want to deal with toggles. Malcolm wants to use his space economically.

    Is there any reason they can't both have it their way?
    Quote Originally Posted by Honz View Post
    I would stick with the current aoe toggle system if SE made a on screen icon indicating that aoe was either on or off
    these are the types of posts i was hoping for. the constructive feedback instead of the destroying a system. there were ways to correct the system without a complete removal of a system that worked.

    Quote Originally Posted by Jinko View Post
    Option 1, or at least add buffs as AoE only, it's so annoying when you go to cast something like Protect and forget to put AoE on and only hit yourself with the spell. (wasted effort)

    Although I don't see why people are against having all spells have AoE version, you aren't supposed to put every spell you own on your action bar, in fact a decent mage will specialise in a certain element anyway.



    This is a bad argument IMO, if you are the only mage then perhaps you should consider just healing, sure its boring but if that's what you are there for then you should be specialsing as a healer.

    If you want to DD then you should suggest to get another mage for healing.
    a few points to look at jinko. if you are the only mage you need at least a single basic attack. you need a few spells. a few debuffs. all the party buffs. all the heals. a few tp moves. chainspell or spiritbind. currently i have around 6 actualy spells in my bar that are attack spells. that's not alot considering most are dot's and i am a r50. poisonII, bioII, diaII, banishII, ScourgeII, and shadowsear are the attack spells i currently have. as a mage you are required to put on dot's whether you are main healer or not.

    by doubling the amount of spells you are limiting the mage already. if you double the heals and the buffs alone that is 6 extra spells to equip. that alone gets rid of every attack spell by itself. that removes the idea of having a backup healer in case the main mage dies and requires every mage to be either healer only(which the game does not need at this time) or be a nuker(that kills the mages from being able to backup heal).

    anyways feel free to discuss it, but just wanted to bring a few reasons as to why say the post above _C-a-e-r-i-t-h_ had would be more of an option than just destroying a system that works for no actual benefits.
    (1)


    http://crystalknights.guildwork.com/

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast