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Thread: Mantra and Bard

  1. #31
    Player
    Empty-handed's Avatar
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    Dec 2013
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    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    dont bother. mnk mantra is far superior. bards mantra is meh :/

    not mandatory at all. one of those optional skills that you can do fine without.
    (0)

  2. #32
    Player
    Kadas's Avatar
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    Nov 2013
    Location
    Ul'dah
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    67
    Character
    Kadas Aeron
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    How are you even planning to be 50 without Mantra?

    It's such a mandatory skill any content you fail clearing will be because you don't have it.

    I'm horrified at the thought of Bards without Mantra.

    /sarcasm
    (0)

  3. #33
    Player
    Bardo's Avatar
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    Aug 2013
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    296
    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    Obviously it's not mandatory and there is little chance it's going to make or break a fight.
    So I agree with you that it seems silly for him to put some sort of timetable on you getting the skill.

    However; we don't really have any other skill to replace it with that makes a difference either, so you might as well pick it up because 5% is better than nothing right?
    I use it every time one of the EX Primals does their "2hour". I use it during Turn2 enrage. I use it right before Fireball if my side gets targeted and before aetherial explosion on Twintania.
    Has it ever prevented a wipe? Probably not. But it certainly doesn't hurt.
    (0)

  4. #34
    Player
    Hitokirinomad's Avatar
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    Aug 2013
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    55
    Character
    Vyctoria Elizabeth
    World
    Famfrit
    Main Class
    Archer Lv 91
    Bardo, those are legitimate places to use it.

    But where in Turn 4 is it at all helpful for a Bard to have mantra? Only time you should be near the tanks are during spiders, and there is not really enough raid damage pre-enrage for it to be a factor at all. If your positioning is correct, only the tanks and melee ever take more than a random swipe or 2 over the entire fight. It in no way will be a significant factor in that fight.

    I will say, losing that rez, super virus, E4E, contagion baned dots, and an extra body to soak fireballs will hurt that raid group a lot more than the OP going bard will help it. Make one of the mDPS do it.
    (0)

  5. #35
    Player
    Bardo's Avatar
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    Aug 2013
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    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    Quote Originally Posted by Hitokirinomad View Post
    But where in Turn 4 is it at all helpful for a Bard to have mantra?
    I guess you could run up and throw it on the main tank after the 1st Dreadnaught eats spiders?
    And like you said, you could use it if you hit the enrage because it's possible to heal through it for a while.

    Actually though, Turn4 is one of the very few fights where you could make the case that Featherfoot is actually better than Mantra.
    You can pop Featherfoot and "tank" the Phase 5 Rook that drops.
    So if he's telling you to get it specifically for Turn4, then I don't know what to say... that's just dumb.

    That doesn't preclude it from being useful on other fights though, so my advice to the OP is still "you should probably pick it up eventually."
    (0)

  6. #36
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    From a healer standpoint, I tend to run into overheal situations or too much damage at once, but haven't quite come across, "not enough healed" on the party after Titan HM tumults.

    My Medica II (atm) affected by a 5% mantra does about 130 more HP over 30 seconds. And on a Cure III, about an extra 70 HP give or take depending on the cast. Between two healers, if we use two heal spells (e.g. precast a Medica II, then Cure III or Medica, position depending, then the other healer is doing similar), we're probably going to be overhealing by a big chunk.

    Can Mantra help? Sure. But to me, it's not worth rushing up Monk for. If you're leveling Monk for fun and you happen to get Mantra along the way, cool.
    (0)

  7. #37
    Player
    Ooshima's Avatar
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    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Bardo View Post
    That doesn't preclude it from being useful on other fights though, so my advice to the OP is still "you should probably pick it up eventually."
    I still don't have it and I have no intention to get it.. it's really not needed, it doesn't affect me in clearing any of the game's contents at all.
    (0)

  8. #38
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    My group used to use mantra when we hit the enrage in Turn 4, since we all stack up to burn the last dreadnaught, mantra will hit everyone, our bards, one of which is me, and dragoon all have mantra. Now we don't actually even need it anymore, since we don't hit enrage, or even if we do it's just for like few seconds. Nice skills to have, but 5% is not even enough when you need emergency heal top up unlike Monk 20% version. Nowadays I used Monk for turn 4-5, so if mantra is really needed mine is more effective. I am curious you group has a dragoon, does your dragoon have mantra, because the most you need is like 2 mantra for turn 4 if your dps is a bit low, the monk and dragoon can use theirs.

    If you have time just level it, but I would say that if your dragoon have mantra, couple with monk's is more than enough to go around, it's easier for melee mantra to hit tank than range, if that's what they going to use it for.
    (0)

  9. #39
    Player
    Truefaith87's Avatar
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    Aug 2013
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    324
    Character
    Tama Seiryu
    World
    Coeurl
    Main Class
    Fisher Lv 80
    Honestly, what other options are there, though? Let's list them out.. Invigorate and Blood For Blood are givens, as is Internal Release. That leaves us Featherfoot, Second Wind, Mantra, Feint, and Haymaker.. Least I think that's all of them. Haymaker has next to zero use, reactive and all. Feint is a bit depressing without the improved trait from DRG, giving it 10/5/3 before a 60 second slow resist lockout. Second wind is always a nice option to have, in that "OH GAWD THAT HURT!" moments. So that leaves the primary choices to be either Featherfoot or Mantra, Both of which are situational at best. Given this is all just my opinion on it though.
    (0)
    Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
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  10. #40
    Player
    Thorauku's Avatar
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    Oct 2013
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    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Truefaith87 View Post
    Honestly, what other options are there, though? Let's list them out.. Invigorate and Blood For Blood are givens, as is Internal Release. That leaves us Featherfoot, Second Wind, Mantra, Feint, and Haymaker.. Least I think that's all of them. Haymaker has next to zero use, reactive and all. Feint is a bit depressing without the improved trait from DRG, giving it 10/5/3 before a 60 second slow resist lockout. Second wind is always a nice option to have, in that "OH GAWD THAT HURT!" moments. So that leaves the primary choices to be either Featherfoot or Mantra, Both of which are situational at best. Given this is all just my opinion on it though.
    I'd have Keen Flurry over Mantra / Featherfoot anytime. And it's not time consuming at all if you're not planning to level a Mnk.
    (0)

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