
What people who say it's not SE fault seem to forget, Yoshida stated the reason for the servers location is because would be ideal for players from US and EU, it clearly is not the case. The game is unplayable and not enjoyable with the state it is in. What's great is they seem to ignore this and make all the mechanics hinge on 1 hit kill mechanics revolving around latency. Titan EX is just one giant middle finger to anyone who doesn't suffer from latency issues. I wouldn't hold your breath for a proper response regarding this.

How would SE know that there would be an issue with level3 in Montreal, Canada before they launched the service there? They didn't.What people who say it's not SE fault seem to forget, Yoshida stated the reason for the servers location is because would be ideal for players from US and EU, it clearly is not the case. The game is unplayable and not enjoyable with the state it is in. What's great is they seem to ignore this and make all the mechanics hinge on 1 hit kill mechanics revolving around latency. Titan EX is just one giant middle finger to anyone who doesn't suffer from latency issues. I wouldn't hold your breath for a proper response regarding this.

Well they shouldn't have made statements like that then.
The entire reason I stayed around and played 1.0 was after Yoshi-p came on board and made the game playable. Because of that I continued to support the game through the entire 1.0 subscription phase even with the case of constant disconnections. To which they said we can't fix it, but in ARR that won't be the case.
If they would just come out and say "Sorry, we are trying to resolve this", I'd continue to sub. At the moment, I'm never going to make the mistake of subbing for 6 months again.
Everyone is using traceroute, seeing a ping spike or packet loss and assuming that hop one of the Level 3 routers is responsible. But it only appears when requesting a response from that particular server. Not the SE server.
This is what I'm getting by using a simple ICMP ping test....
C:\>ping -n 30 -l 1492 199.91.189.36
Pinging 199.91.189.36 with 1492 bytes of data:
Reply from 199.91.189.36: bytes=1492 time=88ms TTL=244
Reply from 199.91.189.36: bytes=1492 time=91ms TTL=244
..........
Reply from 199.91.189.36: bytes=1492 time=89ms TTL=244
Ping statistics for 199.91.189.36:
Packets: Sent = 30, Received = 30, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 88ms, Maximum = 93ms, Average = 89ms
If the level3 hops we're impacting server response times it would show up using this test. It's not. Therefore Level3 is not responsible.
I think you people are trying to find something that isn't there.
Last edited by Laraul; 02-14-2014 at 11:23 PM.


In the last 45 days I've run 1000s of traceroutes. Using mixed sample sizes 10-1092, very relaxed 5 to 15sec per trace and all on 50 trace tests.
The end result is simple: Packet loss at the Destination, forget all of hops for a second. Packet loss at the Destination aka SE server.
Regarding Hops in all my testing the results are the same: All Verizon T1 = zero packet loss. Verizon/Level 3 Exchange hops = zero packet loss. Level 3, Ormuco, Destination = Packet Loss
That is the simplified results, my route is only 12 hops and approx 300 miles to the server. Latency avg is 50-60ms, spike difference avg is 210ms. Data is being dropped and Verizon has been harassed to high heaven on the issue by many. Their T1 Network Engineers regardless of how many tickets or another tech to review end result is the same. We contacted the Level 3 Server Team and to this day Level 3 will not update Verizon.
I'm not saying I'm right or wrong, just sharing my experience.
Well in my country we paid 7 dolars per 200 mbs download and upload speed...
If they change the entire game delay to 0.1 instead of 0.3. This will reduce the lag a lot.
But they cant do this. Or their "Low quality servers will Crash and will become unstable". (Dont we all remember the horrible start this game had in the "2013" gentlemen, because server overload issues? lol)
Im using a programs for reduce the ping, i have 200 mbs of upload/download. I have all Rules in my router in order, i have a Godly Gaming PC, my ping is 45 - 49 to diabolos servers and i still lagging LOL.
They Need a better server infrastructure. I have played, FFXI,TERA, WOW, AION, Pso2... This is the only game where i lag.
Last edited by CrAZYVIC; 02-14-2014 at 11:24 PM.
As someone else mentioned, they should design all of their AOEs like this... (Also, I apologize in advanced for my poor paint skills)
That way, you'd still be fully punished if you're lazy, but being on the move would be more forgivable than it currently is. And people with lag wouldn't get one shot when they're barely still in the AOE area.
Last edited by Versiroth; 02-14-2014 at 11:35 PM.
I tried to do the TcpAck fix but I still have bad lag spikes so I know it is not on my end and I'm sick of this games lag BS that happens way to much and only SE's to get worse...
Seems* but SE's is funny and kinda works too.
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