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  1. #1
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Chichicha View Post
    Where is the Lag ? Square Enix ?
    As I mentioned earlier in the thread, this image is from many months ago before even the .1 positional update. As such this isn't valid, useful, or even relevant anymore.
    (0)

  2. #2
    Player
    Nomski's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    22
    Character
    Nom Ski
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    What people who say it's not SE fault seem to forget, Yoshida stated the reason for the servers location is because would be ideal for players from US and EU, it clearly is not the case. The game is unplayable and not enjoyable with the state it is in. What's great is they seem to ignore this and make all the mechanics hinge on 1 hit kill mechanics revolving around latency. Titan EX is just one giant middle finger to anyone who doesn't suffer from latency issues. I wouldn't hold your breath for a proper response regarding this.
    (8)

  3. #3
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nomski View Post
    What people who say it's not SE fault seem to forget, Yoshida stated the reason for the servers location is because would be ideal for players from US and EU, it clearly is not the case. The game is unplayable and not enjoyable with the state it is in. What's great is they seem to ignore this and make all the mechanics hinge on 1 hit kill mechanics revolving around latency. Titan EX is just one giant middle finger to anyone who doesn't suffer from latency issues. I wouldn't hold your breath for a proper response regarding this.
    How would SE know that there would be an issue with level3 in Montreal, Canada before they launched the service there? They didn't.
    (1)

  4. #4
    Player
    Nomski's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    22
    Character
    Nom Ski
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rhas View Post
    How would SE know that there would be an issue with level3 in Montreal, Canada before they launched the service there? They didn't.
    Well they shouldn't have made statements like that then.

    The entire reason I stayed around and played 1.0 was after Yoshi-p came on board and made the game playable. Because of that I continued to support the game through the entire 1.0 subscription phase even with the case of constant disconnections. To which they said we can't fix it, but in ARR that won't be the case.

    If they would just come out and say "Sorry, we are trying to resolve this", I'd continue to sub. At the moment, I'm never going to make the mistake of subbing for 6 months again.
    (2)

  5. #5
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Everyone is using traceroute, seeing a ping spike or packet loss and assuming that hop one of the Level 3 routers is responsible. But it only appears when requesting a response from that particular server. Not the SE server.

    This is what I'm getting by using a simple ICMP ping test....
    C:\>ping -n 30 -l 1492 199.91.189.36

    Pinging 199.91.189.36 with 1492 bytes of data:
    Reply from 199.91.189.36: bytes=1492 time=88ms TTL=244
    Reply from 199.91.189.36: bytes=1492 time=91ms TTL=244
    ..........
    Reply from 199.91.189.36: bytes=1492 time=89ms TTL=244

    Ping statistics for 199.91.189.36:
    Packets: Sent = 30, Received = 30, Lost = 0 (0% loss),
    Approximate round trip times in milli-seconds:
    Minimum = 88ms, Maximum = 93ms, Average = 89ms

    If the level3 hops we're impacting server response times it would show up using this test. It's not. Therefore Level3 is not responsible.

    I think you people are trying to find something that isn't there.
    (0)
    Last edited by Laraul; 02-14-2014 at 11:23 PM.

  6. #6
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Laraul View Post
    Everyone is using traceroute, seeing a ping spike or packet loss and assuming that hop one of the Level 3 routers is responsible. But it only appears when requesting a response from that particular server. Not the SE server.
    In the last 45 days I've run 1000s of traceroutes. Using mixed sample sizes 10-1092, very relaxed 5 to 15sec per trace and all on 50 trace tests.

    The end result is simple: Packet loss at the Destination, forget all of hops for a second. Packet loss at the Destination aka SE server.

    Regarding Hops in all my testing the results are the same: All Verizon T1 = zero packet loss. Verizon/Level 3 Exchange hops = zero packet loss. Level 3, Ormuco, Destination = Packet Loss

    That is the simplified results, my route is only 12 hops and approx 300 miles to the server. Latency avg is 50-60ms, spike difference avg is 210ms. Data is being dropped and Verizon has been harassed to high heaven on the issue by many. Their T1 Network Engineers regardless of how many tickets or another tech to review end result is the same. We contacted the Level 3 Server Team and to this day Level 3 will not update Verizon.

    I'm not saying I'm right or wrong, just sharing my experience.
    (3)

  7. #7
    Player
    CrAZYVIC's Avatar
    Join Date
    Dec 2013
    Posts
    109
    Character
    Crazy Vic
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Well in my country we paid 7 dolars per 200 mbs download and upload speed...

    If they change the entire game delay to 0.1 instead of 0.3. This will reduce the lag a lot.

    But they cant do this. Or their "Low quality servers will Crash and will become unstable". (Dont we all remember the horrible start this game had in the "2013" gentlemen, because server overload issues? lol)

    Im using a programs for reduce the ping, i have 200 mbs of upload/download. I have all Rules in my router in order, i have a Godly Gaming PC, my ping is 45 - 49 to diabolos servers and i still lagging LOL.

    They Need a better server infrastructure. I have played, FFXI,TERA, WOW, AION, Pso2... This is the only game where i lag.
    (1)
    Last edited by CrAZYVIC; 02-14-2014 at 11:24 PM.

  8. #8
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    As someone else mentioned, they should design all of their AOEs like this... (Also, I apologize in advanced for my poor paint skills)



    That way, you'd still be fully punished if you're lazy, but being on the move would be more forgivable than it currently is. And people with lag wouldn't get one shot when they're barely still in the AOE area.
    (3)
    Last edited by Versiroth; 02-14-2014 at 11:35 PM.

  9. #9
    Player
    Cinicus's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Cinicus Tron
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    I tried to do the TcpAck fix but I still have bad lag spikes so I know it is not on my end and I'm sick of this games lag BS that happens way to much and only SE's to get worse...
    (1)

  10. #10
    Player
    Cinicus's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Cinicus Tron
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Seems* but SE's is funny and kinda works too.
    (0)

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