Ok, let's put it this way:
SCH casts 700 Adlo on PLD. That same Adlo hits a WAR for 700x1.2=840. For every 1 point of damage negated by the Adlo on WAR, the same Adlo would negate .8 points of damage on a PLD. Once the WAR has taken his full 840 points of damage, the PLD would have taken 840x.8=672 points of damage. The PLD is left with a 700-672=28 Adlo shield. This means the shield effect on the PLD is (28/700)=.04 more effective!
The shield effect of Adlo is 4% more effective on a PLD than WAR!
Also note that a PLD receives +25% effective healing received. Assuming no over-curing is done, the PLD is effectively cured for 700x1.25=875 vs the WARs cure for 840. In this case, the PLDs cure is effectively (875-840)/875=.04 better. In other words:
The cure portion of Adlo is also 4% more effective on a PLD than WAR! (Which subsequently means ALL cures, except Lustrate which is the same effectiveness for both, are 4% more effective on a PLD than a WAR!)
You're welcome! Thank you for understanding the basic mechanics behind WAR and PLD, which is what this has somehow devolved into. I could care less about the original post, but when people start showing a complete lack of understanding of basic mechanics and start defending their stances based on bad numbers and bad math, it gets frustrating to say the least. The worst arguments I hear is "WARs have more hit points=better tanks!" or "WARs get cured for more=better!" which is just a case of ignorance on basic mechanics. Even the OP did that!
And I agree, the balance they have is scary good right now. And any party that doesn't have one of each is just gimping itself I think.