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  1. #81
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I would love to see quests like that and seeing other people in there you could momentarily work together to get through harder clusters.
    (3)

  2. #82
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Rather than try to retrofit the existing dungeons to be explorable, which is difficult to make open world anyway due to the massive changes made between the Normal and Hard Modes, why not create something entirely new?

    I think the random generator would be the better way of making it work. However, I'd go one step further. Perhaps Neverwinter's Foundry system could be investigated and elements of it applied here to our Open World. Mainly just the delivery system by which players can accept and undertake the player made quests.

    You could have a DoLand class, perhaps "Surveyor" that gains EXP by searching the world for areas to explore through "clue nodes". Once the Surveyor has discovered a location to be explored, the system generates a fully random (in theme with the zone its found in) zone to explore, populated with mobs similar to those found in the area also. There would be several different archetypes, such as Monster Lairs, Cave Systems, Old Ruins, Hideouts etc.

    Once the the entrance has been discovered, the Surveyor who found it can create a Map to the location, which can be sold on the Markets just like the Treasure Maps, and accessed via the system used for Housing and Waking Sands. The Explorable zone could work much like the Dungeon System in the .//Hack PS2 games, whereby you have several floors of baddies with a chest at the end containing random goodies appropriate to the level of the Surveyor who found the place. The number of floors could even be randomized, so you'd never know just how deep it went, until you got the end.

    Perhaps they can even have these Zones that are tailored to certain Jobs. For example, a Surveyor discoveres a mineral rich cave system, and a Miner buys that map, gathers some Miner friends (and maybe some DoWs for protection :P) and delves into the cave to hunt for materials. These areas could be used to drop some of the rarer materials, like the Light Steel and whatnot.
    For Botanists, the area could be a hidden location of a forest, or oasis that yields rare plant materials.

    I'd love to see a system like that. Maybe even allow these random generated zones to be found by multiple surveyors, whereby if several players buy the map for the same place, they'd end up running into each other.
    (5)

  3. #83
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    As much I like open-world dungeon, explore what? FFXIV dungeons are basically a straight line!
    (1)

  4. #84
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Taruranto View Post
    As much I like open-world dungeon, explore what? FFXIV dungeons are basically a straight line!
    You make a great point. The straight line design is not ideal for open world style dungeons.
    Probably better as the poster above mentioned to make new areas.
    Still, using the existing graphics would save the development cost of creating new materials,
    so... a reskin of some kind?
    (2)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  5. #85
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by NefarioCall View Post
    You make a great point. The straight line design is not ideal for open world style dungeons.
    Probably better as the poster above mentioned to make new areas.
    Still, using the existing graphics would save the development cost of creating new materials,
    so... a reskin of some kind?
    Not even really a reskin. It's just using existing assets arranged randomly to create unique areas to explore.
    (2)

  6. #86
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sylve View Post
    snip.
    I love that idea . I'm sorry but that was a great idea

    Your right it would be a lot easier just to make new areas in the way that you stated.

    There are so many ideas in this thread be amazing to see SE sometime next year or in a new exp pack take some of are ideas that we stated lets keep the ideas coming.
    (1)
    Last edited by Blackcanary; 04-10-2014 at 05:17 PM.

  7. #87
    Player
    MrEzekial's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Ezekial Ine
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Doo View Post
    You know how I imagine Wanderer's Palace would look like if it was open world content?

    http://farm2.staticflickr.com/1234/1...a3d7306425.jpg

    I know right. Just go back to FFXI if you want that stuff. It's still there.
    (0)

  8. #88
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by MrEzekial View Post
    I know right. Just go back to FFXI if you want that stuff. It's still there.
    Thanks for leaving a comment as you can see this thread isn't about making FFXI.2. This thread is about giving more ideas to expand on what SE is working on when it comes to open world content which Yoshi P has already stated that after 2.2 they are slowly gonna start working on. I love FFXIV its the mean game I play on my PS3 and will be the main game I play on the PS4. So if you have any ideas about open world content leave ur idea. This thread isn't about having a forum Thread war about wanting a game like FFXI.
    (2)
    Last edited by Blackcanary; 04-10-2014 at 06:17 PM.

  9. #89
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Wow lol this thread still here hasn't been deleted lool will bumb it to keep it alive...
    (0)

  10. #90
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    XIV's dungeons suffer from the same claustrophobic tunneling as its open world maps do. So many invisible walls guiding you to very particular points of an area... In That Other MMO, while the dungeons were often fairly linear, I at least felt like I was exploring the entirety of the location, instead of just a tiny fraction that devs have allowed me to see.
    (3)

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